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Latest engine news:
- 1
UndoRedo actions preventing EditorSpatialGizmoPlugin from being removed
- 125d9ec6 started
- I am creating an editor plugin which makes use of EditorSpatialGizmoPlugin and the undo redo system. If an undo action has been created by the gizmo plugin, remove_spatial_gizmo_plugin seems to fail, ...
- D
Customizable 3D character generation: Easy, hard, or really hard?
- dialNforNinja replied
- Just a quick sanity check for the premise to avoid getting into the concept and then finding no way forward. The basic idea is that the player character is a robot, with several base frames available,...
Ah, I never know that using black-slash can allow continue statement in new line in GDScript.
- cybereality replied
- I never know that this is possible before aside from using parentheses. Is this mention anywhere in documentation? I think I read style guide many times and never know this or did I miss it ?
- M
Prevent game from unpausing when I press "ui_accept" during pause menu
- DaveTheCoder replied
- I have the following code in my pause menu script to pause the game when the menu is displayed: get_tree().paused = true However, as I toggle between screens within the pause menu by using the "ui_acc...
- V
How devs make sure there is no regressions when they submit any changes
- Vale-git replied
- Hi. I wonder how the "team" in development's charge face this problem? from github I see a lot of regressions. Even now just switching between two beta I came across regressions.. I know that are beta...