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How i can set rotation axis and pivots (anchor point) from the bodys in hinge joint? In bullet-physics in c++, can i set the axis over the method "setAxis" or over the construktor but how i can set here the axis?
In the documentation from godot is written that must manuelly set, but how?
How can i set the offset position from body one and two? Is there exampleprojetcs or tutorials for it?
PS: I found out how it works. Close this thread.
Best regards Garfield583