• 3D
  • HingeJoint - How i can set rotation axis and pivotpoints

How i can set rotation axis and pivots (anchor point) from the bodys in hinge joint? In bullet-physics in c++, can i set the axis over the method "setAxis" or over the construktor but how i can set here the axis?

In the documentation from godot is written that must manuelly set, but how?

How can i set the offset position from body one and two? Is there exampleprojetcs or tutorials for it?

PS: I found out how it works. Close this thread.

Best regards Garfield583

3 years later

For anybody else who stumbled upon this trying to figure out how to get hinge joints to rotate on the axis you want: Rotate the joint (or the physics bone) such that Z axis of the joint or physics bone is facing along the axis you want it to rotate on.