- Edited
Hey! I've been trying to squish a bug in my code where multiple errors from c++ get reported forever. The cause seems to be multiple, and then something gets "wrong" in the execution, and the error keeps being called and that does lag my game in the long run. There seems to be some motive for it but it will take a while to remove every object, add them again until I can pinpoint the error when it seems like if I could breakpoint a part in the code or something.
E 0:07:59:179 is_greater_than: Condition “idx != -1” is true. Returning: false
<Origem C++> scene/main/node.cpp:2080 @ is_greater_than()
(Origem means Origin)
This doesn’t give any clue at all of what the error might be, and my only chance of finding it is a brute force chore of adding/removing object per object in a scene that loads more scenes. But maybe there’s some kind of debugging tool or Editor configuration I’m not aware of.
If I’d have a stack trace for these, or if I could breakpoint it, it would have been an non issue.
Do y’all have any suggestions?