GorEldeen That's Godot 4, not Godot 3 as I see in this case, the I think what they're doing should be simple to renderer on any 5-8 years old phone (except the lighting and the shadows because it eats the hell out of any device)
the amount of things on screen probably wouldn't run on my 4 year old phone even if it was made in unity.
if you look at the few mobile 3D games like temple run, raid shadow legends or those survival games, the graphics are very simple and there are very few, very low poly objects, the textures are also low resolution. RSL looks good from afar, but it's actually using low poly models and normal maps to achieve the effect, and the shaders are simple. the shadows and lighting are probably baked.
other games "look" detailed but are actually 2D, like clash royale.
then there are puzzle games, those don't use lighting either, everything is unshaded.
GorEldeen Huh, I never knew about being forced to upgrade, my bad
you are not "forced" to upgrade, but the LTS only lasts a few years, and every other version has to be updated after a year. the reason for this is: unity is f***ng broken, and new versions were supposed to fix these issues. we are not talking just about (the many) bugs but also deprecated features like enlighten.
GorEldeen I use Unity 5 and 2017 with monodevelop, but I haven't actually tried to publish any mobile game, but as I saw everyone is using it and honestly most of the mobile game industry use it so
I started with 2018, just as HD and HQ were being introduced. you have no idea how bad unity has become.
GorEldeen but as I saw everyone is using it and honestly most of the mobile game industry use it so
it is very used but not ALL mobile games are made in unity. with a quick search, there are games made in unreal and others with their own engines, and games made in godot like swords and sandals.
world of goo uses its own open source engine, while baldurs gate mobile uses a modified version of the infinity engine for mobile.
GorEldeen the company kinda sucks, but it doesn't change the fact that Unity is still a good game engine for any kind of games, surely, it comes with its own costs
I think the moment the hearthstone and marvel snap devs decided to switch, that has got to be last nail on the unity coffin. unity was willing to get into legal shenanigans with activision blizzard and Disney at the same time, do you think you will be safe as an indie dev?
GorEldeen I'm not really surprised, the game engine has a steep learning curve if you use it for the first time, it's like a good video with a bad intro that makes people leave, but the features and performance is well worth it.
I don't really do mobile, mostly because of the special requirements from google and apple and how the app has to interact with the app store and the phone's authentication systems and stuff. It's extra work that I'm not willing to do. and In the case of google, I heard they require a team of 30 people to publish an android game, while apple is apple and you have to pay for the right to even compile the software.
So I'm on godot making games for PC, and maybe web.