Tomcat ok maybe I got confused, many are not tactical games, but they are mech games. and many new games have anime style too.
that said, I haven't seen many upcoming card games, other than slay the spire 2 (which I had never heard about before they decided to move to godot).
but the ones I've seen there are 3 types: there are puzzle games, there are multiplayer yu-gi-oh style games, and there are roguelikes.
my idea is similar to a roguelike but I will try to give it a more linear story and levels, and the combat system is different, I will use mostly cards for everything and only the enemies will be not cards.
so let me explain, each card will be an action that one of the characters can take. I haven't decided if there will be some energy resource like mana for playing the cards, or if you just play cards until your hand is empty, but I should add a button for reshuffling the hand and ending the turn, so you don't consume the one use cards like the chair.
I'm planning on having item cards for a simple inventory, and character cards to have companions join you. you can form a party of up to 4 characters, and each will come with their own deck that is added to your cards.
so far I'm planning to add 4 classes: barbarian, wizard, rogue, and either knight, cleric or druid
you can then edit your deck and chose the cards you want.
there will be some sort of level, you go into an encounter and draw cards.
you fight the enemies in front of you until you defeat them or die, then go back to the level.
when a character is killed, their cards will be removed from the deck and maybe also hand, so you will have to keep a variety of cards instead of relying on a single character.
finally, there will be some kind of town where you could shop, heal the characters, find missions, etc.
that's more or less the game. I might cut some content so I don't over-design a too big game again.
I will try to finish it by October.
update: I made a rudimentary character creation menu and some characters.
these characters will appear in the inventory or maybe around the world and it will be possible to change their armor and equip them with weapons.
the sprite will remain in the same position like in elder scrolls 2, which will make it easy to paint the armor sets and weapons over.
the characters are currently made out of a number of sprites, one for the body, one for each clothing item, and one for the head. there is also one for the ears and one will be added for the hair.
I used a shader to change color, maybe it's not the best approach, but I couldn't think of anything else. it still works in the browser though.
so that's it, the character appearance is 70% done, next is character class which will incorporate starting decks, and then some sort of level for moving between encounters.