kuligs2 the windows version is the first file, I added it to the first post.
packrat Ubuntu does use the ext4 filesystem, right? In all my years, ext4 has never once failed me.
It could be a lot of things, the cheap ssd, or the blackouts causing sectors that "could be narrower". don't worry about it, this happens every few months, then I fix it and works fine until it suddenly doesn't anymore.
packrat mine has been Arch for years
my condolences 😆
I used to have fedora, but it was very unstable and then ran out of updates without upgrading to a new version, so when I reinstalled the system I moved to ubuntu which has an LTS, it's much more stable.
packrat I'm updating my system for the first time in months to install the vulkan drivers your game demands. I might be paying back in equal measure soon. Yes, it's taken me this long to finally install vulkan drivers for the first time.
odd, I don't think I had to install anything, if I did it was just an apt-get install. but then again I have an up-to-date kernel, which arch infamously doesn't.
I could try to make a compatibility port in future versions, the only thing that could cause problems are a few shaders, but that should work in opengl?
Thanks a lot for this, it's really helpful. I will look into it.
packrat Options Menu:
SFX slider in fact controls Music volume.
Music slider controls nothing as far as I could tell.
All sliders don't seem to scale volume as traditionally expected. The volume increases exponentially as the slider moves to the right instead of linearly.
odd, they appear to be connected correctly. I will test it.
the volume is based on godot's volume db, I need to do some research into this.
packrat Enemies:
Animations don't get interrupted when damaged during the previous animation. In fact they stack. I watched a lizard dude stumble around for about half a minute after the last blow before he finally collapsed. Same thing happened when I ended the turn.
this was caused by a solution to a game breaking bug, I will try to improve it in future versions.
packrat The Map:
A road will end terminating with a "Road" or "Combat" rather than a "Road's End" card. I'm not sure what else "Road's End" might mean. It could be a bug, or Road's End is a special card that's not implemented yet. A road terminating with "Combat" is understandable.
I will make the actual icons for the world cards and replace those. yes, more cards should be added, like a shop or random events, the road's end was a test of the map generation. It could be fixed with a second pass to detect unconnected cards but it wasn't a priority.
packrat Rage: The card says it will draw 3 damage cards. It does draw cards that inflict damage, but I also drew cards that don't:
Beaver Blood - heals and generates a card
Healing Potion - heals
Shield - gains block
this sounds like a bug. the "get card by effect" function finds cards with an effect of type DamageEffect
, I will look into it.
edit: apparently, godot can't return the class type when using typeof(), it returns object. this appears to be a problem with godot for a long time.
I created a new card_effects_manager with a single enum, rage now works as expected.
fixed.
packrat Indominatable Spirit: Card reads "On discard returns to your hand", however it just gets discarded.
this was working, looks like I need to test it again.
edit: I tested it and it's working as intended. when using reckless attack, if indomitable spirit is discarded, it returns to the hand.
maybe it needs better phrasing, or is it a different problem?
packrat Pocket Sand!: "Applies 4 ticks of blinded". I've been unable to figure out what blinded does.
if you mouse over blind
it should popup a tooltip explaining that it reduces enemy damage. I will however look into it.
the tick system is also due for improvements, like adding the ticks to the enemy bar.
edit: mousing over blind does indeed popup a tooltip explaining the effect.
Well, I have a lot of work to do, I will color some more drawings (they are starting to pile up) and adding 3 new rogue cards. And it seems barbarian needs some attention.
but what did you think of the gameplay? is it fun?