Tomcat GIMP works better with transparent images. For example, it has cropping of empty fields, which is not available in Krita.
it doesn't anymore XD I remember it being removed around 2.1 and being annoyed at not being able to copy the transparent area of an explosion sprite.
I have been using Krita and working with transparent areas and colors is much faster. you can split the alpha of a layer to alpha filter, duplicate it and move it to another layer. painting then paints the visible and invisible area. but clicking on the (one button) locks the alpha allowing to paint on the colored area of a sprite.
it's SO MUCH BETTER.
Tomcat much easier work with animations (.gif).
how quaint, because I heard krita is used to make anime and has a better animation system than gimp. I haven't gotten to it yet though. as for gifs, gimp has like 3 filters, one of which is to preview an animation, and its really bad. you can only preview loose layers, it doesn't work with groups, so I had to create the animations in different files.
as for layers, it's impossible to select more than one layer at a time so you have to pack the layers into a group to move them to a different file, and then you have to move each layer out of the group one by one to do something else, and once all your layers are in the same group the preview animation becomes useless.
I had to install an addon (tilemancer) to create spritesheets, and in order to do that I had to install some python3 library or something because script support is currently broken.
Tomcat if need to make an icon in Win, it is done with one command.
that's oddly specific.
but if I had to make an icon I would use a vector app like inskape.
update:
I have been connecting the character creation to the 3d world, it is now possible to create a character and have it spawn in the world. I have also been making some dialog windows for credits and game over. I'm getting closer and closer to a Demo, probably next week at this pace.
I've also made it to 20 rogue cards and 20 barbarian cards, so those classes will be available in the demo. wizard still only has 2.
next I need to work on allowing a second character to join the party, and characters dying discarding their cards from the deck.
Oh, also, I made a deck editor, the standard deck will be 20 cards, and new cards will be added to a different pile from which to choose at any point in the game. this makes it substantially different from other deck-builders where getting rid of cards is important.