- Edited
miniupdate: I have been working on improving the animations and little things, though I should be working on enemies and levels.
I managed to put the cards into a fan, I did it for sort_hand as a test, now I need to apply it to the other animations. I also added the effect of the cards burning when they are discarded, I think it's good enough.
I also added an effect when hovering over the cards, they not only appear in front of others but also get a border highlight.
The placeholder card graphics look cool but I need to make it more clear which cards do what.
There will be 3 types of cards: "normal" cards like attacks and shields, "magic" cards with effects, and "one use" like the chair.
The will have to be something to differentiate the cards that get reshuffled, the ones that don't get reshuffled, and the ones that are removed from the deck.
I've also been thinking of giving each card a different color per class. I need to make some new assets.
Normal cards: grey like stone or paper.
Barbarian cards: will have a reddish background and look like rock. special cards will be red with a golden border.
Rogue cards: I'm thinking orange or brown, like cloth or paper. special cards will be orange/brown with a dark steel border.
Wizard cards: Blue like water. magic cards will be blue with a white border.
Druid: Green like vegetation. magic cards will be dark green with a colored border.
and some maybes for the future:
Cleric: White like stone, magic white with a golden border.
Paladin: yellow. Necromancer: black. Witch: purple.