Tomcat Card games, a lot of them lately.
perhaps, but I find each to be different, there are a lot of things that can be done with cards.
card games are easy to code if you know what you are doing, and good practice. they also don't require as many assets and these don't need to interact directly with each other. It lets you focus on the code while using placeholders.
I'm unfortunately better at coding than I am at art.
Tomcat turn-based mech battles are very fresh and exotic.
but I saw at least 8 different turn based mech games in the last month. like mech engineer, mech tactics, and one called metal storm coming out this year (I'm gonna have to rename ). There are also older games like into the breach and battletech. I don't think it's that fresh, though it doesn't matter.
Tomcat Maybe it would make sense to release a small prototype, for example, only with battles without a story (or with a very truncated)?
I thought about it, I would have to add victory and defeat conditions, which should not take long. most of the bugs were fixed.
but this was about making a game I could finish within the next few months, It doesn't matter if I end up selling it or releasing it for free, I feel like I need to take that next step in game development, because I have a lot of impressive prototypes but not much to show. The good thing is I'm reusing assets from some of those prototypes .