Danimal I will defend zakus, gundams are utter sh#t, but the zakus looks great (ignoring spiky bits).
zakus are cool
Danimal Don´t forget chicken legs and centaurs/spider legs as extra types.
let me check my notes... the next planed mechs are:
Ocelot (light) light bipedal mech with two gun slots
Jira (heavy-medium) heavily armored mech with shoulder slots
Hyperion (heavy) "ultimate" mech with all the weapons
then there's a list of mechs that would be made if I finish those:
Lupus (light)
Ursa (medium)
Gilgamesh (heavy) "ultimate" mech
followed by: Gorilla (medium), Dragon (medium), Mantis (light), Minotaur (medium), Kabuto (light), Pegasus (medium), Tyrant (heavy)
I think the Lupus, Mantis, Kabuto and Tyrant would have chicken legs. A crustacean themed mech is also planed but I'm still thinking of a good name, and it's too early.
I also feel like I'm using too many animal themed names, so these could get renamed.
Danimal Regarding the parts destruction, only chest should provoke death, you should lower gun accuracy for destroyed head (sensors) and speed for legs (move points - inmobile if the two are destroyed).
I was thinking about making the head just sensors, but the point is to have a difficult to hit weak spot. the head won't always be located on top, sometimes it will just be the location of the internal cockpit in the chest and be heavily armored.
The legs could reduce balance when hit and the damage could slow the mech down, but are a "safe" part to hit in order to get most of the parts.
Danimal I feel that something is very wrong with the electric type, nuclear is fine, but you are overcomplicating something that could be handled by weapon magazine/gun battery size. Or even making the guns drink from a central battery that is replenished from the reactor.
the point of the electric type is to have a fodder mech that can be blown to smithereens without a second thought, hitting the battery would also disable the mech. In the case of this mech, which I've decided to call "the Brimir", the battery is on the back, so you have to go behind the mech and shot it in the back to disable it. destroying the chest also destroys the backpack, so hitting the battery is safer for salvage.
with a nuclear mech you have to fight them with precision to avoid collateral damage, and in certain missions the explosion could be used to damage other enemy mechs. but this is a double edged sword because you have to think about collateral damage when using them yourself. Electric weapons will be good on nuclear mechs because they get infinite shots, this is an advantage of the nuclear mech. smaller electric mechs will be better with conventional weapons and have drawbacks from using electric weapons, but will still be able to use them.
on the other hand, small mechs will always be electric, and will be able to move after shooting or shoot multiple times, or jump. They will be weak but mobile.