- Edited
Danimal thanks, but I don't think it would fit with the style of my game. I'm making medium quality models with some hand-painting, yours looks like it would fit better in a voxel style game or pixelart. And also the mechs use slots for weapons and must have destructible parts, and these would involve some additional models of destroyed parts, probably with additional textures.
Thanks anyway.
another daily-ish update:
heat system is almost fully implemented. when heat reaches maximum, the mech loses its turn and cools down. I also started work on a second stability bar. I don't want this game to be too much like battletech, but this seems like a good feature. the stability bar currently fills with each hit. the idea is than once it fills the mechs falls to the ground and has to spend its movement getting up.
made some changes to the weapons, they now deal stability damage, heat damage, heat to the mech firing, and there's a "damage type" that doesn't do anything yet, but with come into play later.
did some more bug fixes and cleanup in the process too.
team colors are no longer hardcoded into ControllableMech
, they are now obtained from an autoload given the mech's Team
.
Finally, I finished the texture of the Brimir, the back is now finished, I also added some detail to the destroyed arm, but it looks a bit dark.
TODO: create damaged versions of the parts and gibs to make destruction more fun, rework some animations, add a second and third dead animation, add a get up
animation to implement the fall mechanic, add a second idle animation, add two more melee animations, and maybe a third.