packrat I will see what I can do. maybe they could add to the background, or just leave them as an easter egg, but it's not a priority, I have other things to model first.
Danimal Jesusemora, yes, that arm connector is too dark. But I´m surprised how fast you are going, nice work.
maybe it's the color correction. I used color correction on the first models to get the style, but with the mech I could more easily change the texture, and then the team color is stored in a variable.
It will have to stay like this for now, with the next models I will bake the wires and stuff into the texture, then I can reuse it.
I'm trying to work on the project every day, even if it's just half an hour and it's just code improvement or simple details, making it a routine helps push the game forward bit by bit.
update: not much, I exported the animations. the mechs running improve the game a lot, they move much faster. I also added a second melee animation for hitting with the other arm, then implemented it as a new feature: there will be 4 or 5 melee animations. if the mech has both arms it will do a hulk attack with both arms, if it only has the right arm it will punch, if it has only the left arm it will punch with the left arm, and then there will be an animation for when the mech has no arms, I'm thinking a kick or charge. Then there could be an animation for attacking tanks.
I also improved the stop and hurt animations. I need to add some variants for different directions.
Then I started work on the Ocelot, first thing I did was take some measurements. Turns out I inputted the wrong values for the weapon barrel, and a pilot would not realistically fit in the Brimir cabin so I had to increase the "size" of the mech (it's still 1 unit but every other model I make next will have to follow this scale).
So, the small cannon, which I originally wanted to be 80mm, ended up being 320-640mm which is insane, and It also doesn't fit in a smaller mech.
So I started working on a different small cannon, and I might have to rework the current small cannon too, as it's too similar in size to the medium one.
edit: made a chest and am testing proportions, I'm still deciding on the head.
I'll try to go faster this time since the last mech seems to have taken me a month, but I have sort of a workflow now.