I don't understand for what the classic godot multiplayer made? It's local networking, there 0 point of it.
If i missed something and it can be used for GLOBAL/WORLDWIDE networking, please let me know. (i'm not interested in steam connection or hamachi etc..)
is that possible to convert basic ENet multiplayer to sockets?
maybe this will have a place?
https://docs.godotengine.org/en/stable/classes/class_websocketmultiplayerpeer.html
i have no idea how to make it that way so i don't need to buy a server for it...
i just making online game that will be played by 10-50 players, i don't need very expensive things like dedicated servers.
currently i lost the sense to make games on godot because of multiplayer..