[Online] Multiplayer question
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i have one more question, what if i change the IP to "0.0.0.0" and upload the game to my web hosting,
users will be not able to connect, right?
IIRC 0.0.0.0 in some web serverware is equal to "accepting all connections from any IP provided by network adapters"
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MagickPanda i mean not web server but web hosting
i have created node js server but actually there very big delay between i sent and received some player data, so i don't think that's the best option.
I don't understand for what the classic godot multiplayer made? It's local networking, there 0 point of it.
If i missed something and it can be used for GLOBAL/WORLDWIDE networking, please let me know. (i'm not interested in steam connection or hamachi etc..)
is that possible to convert basic ENet multiplayer to sockets?
maybe this will have a place?
https://docs.godotengine.org/en/stable/classes/class_websocketmultiplayerpeer.html
i have no idea how to make it that way so i don't need to buy a server for it...
i just making online game that will be played by 10-50 players, i don't need very expensive things like dedicated servers.
currently i lost the sense to make games on godot because of multiplayer..
I have the same problem. I only want to play with my friends in LAN, but it only can use UPNP or local host. Is it can run in LAN?
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Q3dlaXpoaQ I have the same problem.
i don't think that we have the same problems, but i think that Hamachi
will help you https://vpn.net/
hmmm maybe on a free amazon or google VPS?
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MagickPanda amazon or google VPS?
do you think this is a good option? : https://www.oracle.com/cloud/free/
I think google vps is too little, or is that enough for godot server? Also google gives only 90 days of trial