I have seen some tutorials about it, and i see that Multiplayer here are local..
It uses IP and Port.

const PORT = 7000
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
const MAX_CONNECTIONS = 20

Is there way to connect between players around the world without launching my own dedicated server?

    Nope, you still need a matchmaker server to post/get/register active game or player in lobby creation process.

      darceyo There is a matchmaking plugin in official asset repo, but it's written in Csharp, so you need .net version of godot to use it.(Though your code could be gds, since you just need the plugin's api and functionality.

      There is also a semi official server service provider called gd net or sth, but I am not sure if it's free or charged services.

        MagickPanda actually i'm interested in native .gd plugin or script.
        Is there more simpler way to get dedicated server than use Oracle's one?

        darceyo changed the title to Online Multiplayer question .

        i have one more question, what if i change the IP to "0.0.0.0" and upload the game to my web hosting,
        users will be not able to connect, right?

        IIRC 0.0.0.0 in some web serverware is equal to "accepting all connections from any IP provided by network adapters"

          MagickPanda i mean not web server but web hosting
          i have created node js server but actually there very big delay between i sent and received some player data, so i don't think that's the best option.

          darceyo changed the title to [Online] Multiplayer question .

          I don't understand for what the classic godot multiplayer made? It's local networking, there 0 point of it.
          If i missed something and it can be used for GLOBAL/WORLDWIDE networking, please let me know. (i'm not interested in steam connection or hamachi etc..)

          is that possible to convert basic ENet multiplayer to sockets?

          maybe this will have a place?
          https://docs.godotengine.org/en/stable/classes/class_websocketmultiplayerpeer.html
          i have no idea how to make it that way so i don't need to buy a server for it...
          i just making online game that will be played by 10-50 players, i don't need very expensive things like dedicated servers.

          currently i lost the sense to make games on godot because of multiplayer..

          I have the same problem. I only want to play with my friends in LAN, but it only can use UPNP or local host. Is it can run in LAN?

            darceyo Is there way to connect between players around the world without launching my own dedicated server?

            guys
            is that possible to launch dedicated server for free?
            i want to know where it's possible to do.