TheMidnightWolf the problem is... I'm a newbie, like, I started using godot last month and I know almost nothing about the program.
how do I do it?
topdown RPG, camera must move only when character hits the edge.
grimm_ it wouldn’t be complicated if each level was a different scene, but it may take some coding and trial and error to do a map like that
TheMidnightWolf I was trying to make only one "map", but my knowledge level is quite poor. so I'm doing this way, tho.
grimm_ I was trying to make only one "map", but my knowledge level is quite poor. so I'm doing this way, tho.
May I ask why you want to have only one scene instead of going the probably easier route of making each screen its own scene? It seems like you are trying to make your life harder than it needs to be.
Toxe well, I'm unexperienced. for me, it looked easier at first.
I was thinking that changing the scene many times had a chance to make the game "laggy" or calling many commands maybe should crash, or be harder to do.
as I said, idk what's the best for me, or my project. sorry. It's my first try at all.
grimm_ you could always back your project up in a private github repo so you can always revert back if something breaks
TheMidnightWolf For that you don't even need to push your code anywhere else. Just create a local repository and commit your changes. Now you can always go back to previous versions.