LoipesMas I think it's mostly two things:
when you, for example, dash in the air you are then moving at really high speed, so it can be hard to land on a relatively short platform
when you are going fast on the ground, it takes about 4 character widths to fully stop after you let go of the directionsThose things combined make it so that even if you manage to land on a platform, you still need to be quick to reverse the input to "brake", otherwise you will slide from the platform.
Maybe the running and dashing should be slower? And maybe also the character should stop faster (i.e., higher friction)? Then you could do more compact levels and they wouldn't feel as empty.
Yes i see what you mean and it makes sense. I will play with the numbers to get a better feel. Tnx