Hello everyone,
I'm currently working on a 3d game app using Godot engine, and I'm facing a problem with overheating on some mobile devices. Specifically, when the app runs for more than a few minutes, the device starts to heat up significantly, which can be uncomfortable for the user.
I've tried optimizing the app's performance by reducing the number of objects and particles on the screen, and by using resource loading techniques to minimize memory usage. However, the overheating issue persists.
I was wondering if anyone in the community has experience with optimizing game apps for mobile devices and reducing overheating. Are there any specific techniques or best practices that you would recommend for achieving this goal?
Also, are there any tools or metrics that I can use to measure the app's performance and identify potential bottlenecks or memory leaks that could be causing the overheating issue?
Any advice or guidance on this matter would be greatly appreciated.
Thank you in advance for your help!