cybereality I get what you mean, but I fidget a ton when I'm typing for a while. Any sense of proper posture isn't important to me so long my neck doesn't hurt or crook. And I'm allowed to type standing up when I feel like it (like right now). My elementary school typing teacher would embalm my still living body from the gallows if she saw my habits got worse with time.
Talk about anything
cybereality I've always had standard keyboards so compacts feel totally wrong. Most of it is a keyboard should be lower than most people type on it with, like a table or desk. I bought a keyboard slide out for under my desk but haven't put it in yet.
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Well, I think I understand people who use it. I very rarely use the numpad, it is too far off for me, and wide keyboards are in the way of the mouse. I sometimes contemplate 3 seconds the green num-lock light when booting :-) Just like one contemplates the little hole in the inner pane of an airplane's window :-)
Thing is, when I type in numbers I usually have to double check them anyway (bank account numbers, constants when coding) and it is shorter for the eye up from the number keys. Or I use cut & paste, or a proper one-time calculation (constants, etc.). Anything else in programming are usually 0.0, 0.5, 1.0, M_PI, UINT32_MAX or the fancy std::numeric_limits<uint32_t>::max() (attempt to ridicule some of C++ ) or predefined constants.
Hell no to short keyboards.
Sometimes I'll be here with (from left to right):
- Space Pilot Pro
- Virpil Throttle
- Wooting Lekker full length keyboard
- Virpil Joystick
- Logitech G604 mouse
But right now the Virpils are off the desk (I'm not in a sim mood)
If I'm playing a game like Witcher 3 then I'll have my Logitech G13 on the left of my keyboard. Thumbstick for walking.
While I love my Wooting Lekker, I do at times miss my extra wide Corsair K95 keyboard. 18 macro keys on the left were great in WOW (I had a customised UI that matched them). The volume roller was cool. Shame the backlights were crap, every couple of weeks a key backlight would burn out, by the time I replaced it, half the keys at random had no backlight. It was a common problem with that model.
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Kojack Gaming spawns the weirdest peripherals.
The weirdest I have is old keyboards I buy at flea markets and whatever. I like the way they feel. The function keys on this Dell KB212-B are my favorite. So many keyboards design the function keys like they're an afterthought. My desk has a bezel that acts like the ergonomic ramp thingy at the bottom of your Corsair.
This my keyboard, but I had to get rid of the figures cause of my cat.
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As I took this photo I just noticed the word "scan" on the printer. I have two scanners. Fantastic because the dedicated scanner just busted as I was comparing the quality, which I did as I was writing this. That's a lot of space I just got, and I now have a place to put paper.
The tweezers are for getting cat fur out of the keys when my cat breaks down my door and beelines for the desk. She does it every time.
Or she does this when I'm moving stuff around. The mess was temporary.
(I just noticed there's a pikachu mug under my desk. I really have no clue why or how it's there. Still moving a ton of stuff around.)
packrat
Oh there's some odd ones alright.
I've got a Novint Falcon haptic controller. I used to leave it sitting on top of my PC in my staffroom, it was fun watching other staff do double takes when they saw it.
Has anyone ever used a Logitech Nulooq? I wanted one, but they abandoned it, so I don't know if it's usable at all. I'm sure I could get it working with HID access, but I don't like risking purchases with no official software support.
The grey ring around it is a 3DOF device (X, Y, Yaw) like a 3D Connexion (who Logitech own). The top is 5 buttons plus an ipod style wheel.
It would make a cool jog/shuttle controller.
Another one I've got here: Razer Hydra.
This had a great redemption arc. When it came out it was pretty pointless. The only game that really supported it properly was Portal 2 (which had a custom campaign just for it with new game features).
But later someone thought "What if we stick one controller in the Oculus DK1 headband? We'll have 6DOF VR tracking!"
Suddenly they became rare, everybody wanted one, but they were discontinued. Worked pretty well.
I had the original white Novint Falcon. Worked pretty nice on Half-Life 2. Then they released the black Glock attachment, and I wanted it so bad, but it was made illegal in New York City. I even tried to buy one sneakily on eBay and the seller noticed at the last minute and cancelled the shipment. Still pretty upset about that.
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cybereality
I got the white one with gun and knob controllers bundle. No problem getting it in Australia, looks more like a scifi prop.
It was awesome in HalfLife 2. But the Frictional Games ports of Penumbra Overture and Black Plague were the real showcases. Not only could you feel the weight of objects in the world, you could actually feel the bump maps of the textures, like the direction of wood grain on a table!
Sadly not much use outside of those games.
Apparently when my mom worked in the IRS they called the num pad the 9-key. Or 10 key. Doesn't that sound cool? Actually I can barely remember what she says at any time.
cybereality Could get one of those standalone numpads then. Maybe the best of both worlds so-to-speak.
You know a forum has gone to next level bonding when pictures of our temples to isolation go up XD.
The numbers for blender on the top of the keyboard are different from the numpad. You can shift from vertex, edge, and face with the 1,2,3 at the top of the keyboard. You change view ports with the numpad. For some games I program the numpad keys because I'm left handed and need my mouse in that hand. The only controller I have is a Logitech controller that looks like a Microsoft game controller. I don't play that many action games.
Erich_L temples to isolation
Is that a fortress of solitude reference I see there?
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A place of seclusion (figuring out an algorithm), of devotion (hack it in), of despair (debugging), of prayer (searching the internet if someone else has found a solution)
fire7side Blender is absolutely the main reason I love tenkeys. The other is the end and home keys are pretty cool where they are on it. I do a metric ton of typing and I grew up with those keys there, so my pinky instinctively goes there rather than the mouse. The mouse isn't even an option in a lot of terminal emulators.
Tenkeys is a cooler name than numpad
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Megalomaniak uh yeah sure if that makes us friends. if not, maybe we can all bond over how pesky my cat-at is when it gets on my keyboard. <3
Erich_L uh yeah sure if that makes us friends.
No, I can appreciate the FoS reference, but I was never into superman. The he-man meme song tho, yeah that does. ️
Megalomaniak How old is that now? The last time I saw it, my church youth pastor showed it to me and a bunch of other kids in 2014.
I can't remember the first time I saw it. A lot like rain and sunshine, it's always been there without a real beginning.
packrat The shortcut for Blender that bothers me the most is the one that kind of segments your object. Forget what you call it, but the shortcut is control_r. I do that a lot, it seems like anyone would, but it's an awkward shortcut. Most of the others are fine but they must have run out for that one.
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packrat How old is that now?
The concept and name "Fortress of Solitude" first appeared in the Doc Savage pulps in the 1930s and 1940s.
https://en.wikipedia.org/wiki/Fortress_of_Solitude#Original_version
Or did you mean He-Man?
Loop cut(CTRL R) was never an issue for me, got used to it pretty quick. But then again it's been so long who's to say I simply don't remember any more.
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Huh, the frame time plot says one thing but my instinct says another: that does not seem like it's really 60 fps somehow...but maybe that's just how the game renders on any gpu. I haven't really purchased and played the new metro myself.
Edit: nvm I get the same sense from Control. Either it's the GPU or it's just the capture method having that effect. For reference, Doom gave a solid-60-fps-no-problem sense. But as we know Doom runs solid on a toaster, and a pregnancy test.
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It's the video capture. It looks silky smooth on the system, except for Watch Dogs Legion, which was just under 60 fps. It was also converted multiple times, from the recording, from the editing, and then recompressed on YouTube. So it's not exactly a perfect rendition.
So the footage was smooth on the recording, but I messed something up with I encoded the video while editing. Here is a new video of Metro Exodus that should be a lot better quality.
Yeah, that's much better. The vsync had something to do with it?
Megalomaniak Yeah, that's much better. The vsync had something to do with it?
No, I had the bitrate settings wrong. Looked good on the original recording, but didn't work after editing.
An interesting project: https://pypi.org/project/pyFlarum/
Might be handy for making little scripts
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I did some forum theme overrides to make things a little nicer:
- Fixed the overly large size gaps in the "Help/Contact" page
- On larger screens, the horizontal space is better utilized (phone/small screens have not changed)
- Removed or reduced the gaps between posts
- Removed the forced minimum post size (I.E small posts with just a bit of text taking a bunch of space)
- Reduced text padding a bit to fit more text in a smaller area.
- Images are bigger (thanks to less padding) but are restricted to a maximum of 800px in height.
Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.
Words can't describe the ecstasy I'm feeling from a little less padding. I love it.
cybereality I had no clue 21:9 was a thing.
Mine is ultrawide. They even make super ultrawide, which is 32:9.
cybereality "They" seem like overachievers. Stuff like this is totally foreign to me. My tastes in video game stuff is best described as "inexpensive".
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Finally got around to loading 4.0 Beta3 to see if it's in a usable state yet
. . . . Might leave it a bit longer hey ^^
In all seriousness, I can see it's getting there and some very promising features/improvements have me super hyped for ~ 4.3 (roughly when 3.x was truly solid). 3D performance improvements alone have me drooling, but it's far easier to break than some YouTubers would have you believe. Feel like they're not actually digging into anything seriously as I broke volumetric and GI effects real quick lol.
I'm going to keep playing despite the oddities/crashes, but it's kinda a hard sell to invest time in it right now when I feel like I've figured out most of the 3.X quirks and generally love it.
Yeah, I mean it's technically a Beta, but I would consider it Alpha quality. Even basic stuff like the Control + A to make a new node works only like 30% of the time, tabbing to different input boxes in the inspector is half working, dragging sliders is half working. Not really usable. Graphics are nice, and some cool new features, but it's nowhere close to production ready. I think 4.1 will be good, but we could be waiting a year or more. I'm still going to keep messing with it, so I can report bugs and have them be fixed. And I might make some quick demos and stuff for fun. But I wouldn't use it for a serious project at this point.