Talk about anything
So the footage was smooth on the recording, but I messed something up with I encoded the video while editing. Here is a new video of Metro Exodus that should be a lot better quality.
Yeah, that's much better. The vsync had something to do with it?
Megalomaniak Yeah, that's much better. The vsync had something to do with it?
No, I had the bitrate settings wrong. Looked good on the original recording, but didn't work after editing.
An interesting project: https://pypi.org/project/pyFlarum/
Might be handy for making little scripts
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I did some forum theme overrides to make things a little nicer:
- Fixed the overly large size gaps in the "Help/Contact" page
- On larger screens, the horizontal space is better utilized (phone/small screens have not changed)
- Removed or reduced the gaps between posts
- Removed the forced minimum post size (I.E small posts with just a bit of text taking a bunch of space)
- Reduced text padding a bit to fit more text in a smaller area.
- Images are bigger (thanks to less padding) but are restricted to a maximum of 800px in height.
Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.
Words can't describe the ecstasy I'm feeling from a little less padding. I love it.
cybereality I had no clue 21:9 was a thing.
Mine is ultrawide. They even make super ultrawide, which is 32:9.
cybereality "They" seem like overachievers. Stuff like this is totally foreign to me. My tastes in video game stuff is best described as "inexpensive".
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Finally got around to loading 4.0 Beta3 to see if it's in a usable state yet
. . . . Might leave it a bit longer hey ^^
In all seriousness, I can see it's getting there and some very promising features/improvements have me super hyped for ~ 4.3 (roughly when 3.x was truly solid). 3D performance improvements alone have me drooling, but it's far easier to break than some YouTubers would have you believe. Feel like they're not actually digging into anything seriously as I broke volumetric and GI effects real quick lol.
I'm going to keep playing despite the oddities/crashes, but it's kinda a hard sell to invest time in it right now when I feel like I've figured out most of the 3.X quirks and generally love it.
Yeah, I mean it's technically a Beta, but I would consider it Alpha quality. Even basic stuff like the Control + A to make a new node works only like 30% of the time, tabbing to different input boxes in the inspector is half working, dragging sliders is half working. Not really usable. Graphics are nice, and some cool new features, but it's nowhere close to production ready. I think 4.1 will be good, but we could be waiting a year or more. I'm still going to keep messing with it, so I can report bugs and have them be fixed. And I might make some quick demos and stuff for fun. But I wouldn't use it for a serious project at this point.
I just logged into slashdot again for the first time in years. My account still works, duane_robertson (69342). That was my second account, after I lost my first one somehow.
Android games that take up 10G. And here I was annoyed that godot was getting so big.
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Games that big and demanding shouldn't be locally installed but streamed to those devices. Before you go arguing me over ownership and whatnot, note that I didn't say they have to be streamed from cloud, though for most people that might be the most convenient.
https://store.steampowered.com/app/353380/Steam_Link/
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cybereality Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.
I'll add a maximum width to help fix it - I just need to find the CSS for it so it only applies to wide screens. I'll try to look at it this weekend.
duane Android games that take up 10G. And here I was annoyed that godot was getting so big.
I downloaded the new Need for Speed game on my phone, I like it was like 7GB. Graphics looked alright but the controls were kind of bad.
Just wanted to see what the "state of the art" is but 7GB for a phone game is kind of bad. And the graphics didn't even look all that nice considering.
I've been looking around but it seems there are no games made just to simulate the experience of relaxing on a lazy river
I don't like big games on my phone. I play free cell and that's about it. I do play more on my tablet, but nothing that comes close to that size. To me, those games should be low poly, or low res, and space conscious, but to each his own. That's why having a large number of entrants is the best.