Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.
Talk about anything
Words can't describe the ecstasy I'm feeling from a little less padding. I love it.
cybereality I had no clue 21:9 was a thing.
Mine is ultrawide. They even make super ultrawide, which is 32:9.
cybereality "They" seem like overachievers. Stuff like this is totally foreign to me. My tastes in video game stuff is best described as "inexpensive".
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Finally got around to loading 4.0 Beta3 to see if it's in a usable state yet
. . . . Might leave it a bit longer hey ^^
In all seriousness, I can see it's getting there and some very promising features/improvements have me super hyped for ~ 4.3 (roughly when 3.x was truly solid). 3D performance improvements alone have me drooling, but it's far easier to break than some YouTubers would have you believe. Feel like they're not actually digging into anything seriously as I broke volumetric and GI effects real quick lol.
I'm going to keep playing despite the oddities/crashes, but it's kinda a hard sell to invest time in it right now when I feel like I've figured out most of the 3.X quirks and generally love it.
Yeah, I mean it's technically a Beta, but I would consider it Alpha quality. Even basic stuff like the Control + A to make a new node works only like 30% of the time, tabbing to different input boxes in the inspector is half working, dragging sliders is half working. Not really usable. Graphics are nice, and some cool new features, but it's nowhere close to production ready. I think 4.1 will be good, but we could be waiting a year or more. I'm still going to keep messing with it, so I can report bugs and have them be fixed. And I might make some quick demos and stuff for fun. But I wouldn't use it for a serious project at this point.
I just logged into slashdot again for the first time in years. My account still works, duane_robertson (69342). That was my second account, after I lost my first one somehow.
Android games that take up 10G. And here I was annoyed that godot was getting so big.
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Games that big and demanding shouldn't be locally installed but streamed to those devices. Before you go arguing me over ownership and whatnot, note that I didn't say they have to be streamed from cloud, though for most people that might be the most convenient.
https://store.steampowered.com/app/353380/Steam_Link/
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cybereality Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.
I'll add a maximum width to help fix it - I just need to find the CSS for it so it only applies to wide screens. I'll try to look at it this weekend.
duane Android games that take up 10G. And here I was annoyed that godot was getting so big.
I downloaded the new Need for Speed game on my phone, I like it was like 7GB. Graphics looked alright but the controls were kind of bad.
Just wanted to see what the "state of the art" is but 7GB for a phone game is kind of bad. And the graphics didn't even look all that nice considering.
I've been looking around but it seems there are no games made just to simulate the experience of relaxing on a lazy river
I don't like big games on my phone. I play free cell and that's about it. I do play more on my tablet, but nothing that comes close to that size. To me, those games should be low poly, or low res, and space conscious, but to each his own. That's why having a large number of entrants is the best.
Erich_L I've been looking around but it seems there are no games made just to simulate the experience of relaxing on a lazy river
This game was relaxing.
cybereality I was thinking more in terms of an inner tube + water physics + nice scenery. I only need one move, a kick button to kick away from other fat guys on inner tubes.
Even though I do like the idea of owning a house,I have to agree with what cybereality said about buying a house in these times. I generally don't like the idea of getting a loan from banks in general. Also, how did we end up in an environment, where it's profitable to horde houses and then sell them an incredibly expensive prices? That doesn't make sense to me but, I admittedly don't know much about the subject.
Audiobellum Also, how did we end up in an environment, where it's profitable to horde houses and then sell them an incredibly expensive prices?
Because there are buyers willing to compete on price/outbid. Inevitably there will be a crash. Apparently nothing was learned from 2008 and it's business as usual.
Megalomaniak Buying a house right now would be like buying a house in 2007. Really bad timing.
A californian moved into my state, cut down our oldest tree because "it was getting leaves everywhere", and is now pricing everybody out of their houses without so much as repaving the 25 year old driveway. I have feelings about landlords. Especially the californian ones.
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Cutting down a tree without permission can result in a hefty fine here ...
In case the tree poses a danger, maybe because it is so old that it may damage something, one has to inform the municipal administration and they will then organise something.