Megalomaniak How old is that now? The last time I saw it, my church youth pastor showed it to me and a bunch of other kids in 2014.
I can't remember the first time I saw it. A lot like rain and sunshine, it's always been there without a real beginning.

    packrat The shortcut for Blender that bothers me the most is the one that kind of segments your object. Forget what you call it, but the shortcut is control_r. I do that a lot, it seems like anyone would, but it's an awkward shortcut. Most of the others are fine but they must have run out for that one.

      fire7side Ah, loop cut. Weird they would make you test the webbing between your fingers to loop cut. I haven't met a single avid blender fan who doesn't use that tool at least 87 times per project.

      Huh, the frame time plot says one thing but my instinct says another: that does not seem like it's really 60 fps somehow...but maybe that's just how the game renders on any gpu. I haven't really purchased and played the new metro myself.

      Edit: nvm I get the same sense from Control. Either it's the GPU or it's just the capture method having that effect. For reference, Doom gave a solid-60-fps-no-problem sense. But as we know Doom runs solid on a toaster, and a pregnancy test.

      It's the video capture. It looks silky smooth on the system, except for Watch Dogs Legion, which was just under 60 fps. It was also converted multiple times, from the recording, from the editing, and then recompressed on YouTube. So it's not exactly a perfect rendition.

      So the footage was smooth on the recording, but I messed something up with I encoded the video while editing. Here is a new video of Metro Exodus that should be a lot better quality.

      Megalomaniak Yeah, that's much better. The vsync had something to do with it?

      No, I had the bitrate settings wrong. Looked good on the original recording, but didn't work after editing.

      I did some forum theme overrides to make things a little nicer:

      • Fixed the overly large size gaps in the "Help/Contact" page
      • On larger screens, the horizontal space is better utilized (phone/small screens have not changed)
      • Removed or reduced the gaps between posts
      • Removed the forced minimum post size (I.E small posts with just a bit of text taking a bunch of space)
      • Reduced text padding a bit to fit more text in a smaller area.
      • Images are bigger (thanks to less padding) but are restricted to a maximum of 800px in height.

      Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.

        Words can't describe the ecstasy I'm feeling from a little less padding. I love it.
        cybereality I had no clue 21:9 was a thing.

        Mine is ultrawide. They even make super ultrawide, which is 32:9.

          cybereality "They" seem like overachievers. Stuff like this is totally foreign to me. My tastes in video game stuff is best described as "inexpensive".

          Finally got around to loading 4.0 Beta3 to see if it's in a usable state yet

          . . . . Might leave it a bit longer hey ^^

          In all seriousness, I can see it's getting there and some very promising features/improvements have me super hyped for ~ 4.3 (roughly when 3.x was truly solid). 3D performance improvements alone have me drooling, but it's far easier to break than some YouTubers would have you believe. Feel like they're not actually digging into anything seriously as I broke volumetric and GI effects real quick lol.
          I'm going to keep playing despite the oddities/crashes, but it's kinda a hard sell to invest time in it right now when I feel like I've figured out most of the 3.X quirks and generally love it.

          Yeah, I mean it's technically a Beta, but I would consider it Alpha quality. Even basic stuff like the Control + A to make a new node works only like 30% of the time, tabbing to different input boxes in the inspector is half working, dragging sliders is half working. Not really usable. Graphics are nice, and some cool new features, but it's nowhere close to production ready. I think 4.1 will be good, but we could be waiting a year or more. I'm still going to keep messing with it, so I can report bugs and have them be fixed. And I might make some quick demos and stuff for fun. But I wouldn't use it for a serious project at this point.

          I just logged into slashdot again for the first time in years. My account still works, duane_robertson (69342). That was my second account, after I lost my first one somehow.

          Android games that take up 10G. And here I was annoyed that godot was getting so big. 🙂

            Games that big and demanding shouldn't be locally installed but streamed to those devices. Before you go arguing me over ownership and whatnot, note that I didn't say they have to be streamed from cloud, though for most people that might be the most convenient.
            https://store.steampowered.com/app/353380/Steam_Link/

            cybereality Nice job. I can tell it was made for 16:9 screens, as I have a 21:9 screen and it is very wide. But I can live with it.

            I'll add a maximum width to help fix it - I just need to find the CSS for it so it only applies to wide screens. I'll try to look at it this weekend.

            duane Android games that take up 10G. And here I was annoyed that godot was getting so big. 🙂

            I downloaded the new Need for Speed game on my phone, I like it was like 7GB. Graphics looked alright but the controls were kind of bad.

            Just wanted to see what the "state of the art" is but 7GB for a phone game is kind of bad. And the graphics didn't even look all that nice considering.

            I've been looking around but it seems there are no games made just to simulate the experience of relaxing on a lazy river

              I don't like big games on my phone. I play free cell and that's about it. I do play more on my tablet, but nothing that comes close to that size. To me, those games should be low poly, or low res, and space conscious, but to each his own. That's why having a large number of entrants is the best.

              Erich_L I've been looking around but it seems there are no games made just to simulate the experience of relaxing on a lazy river

              This game was relaxing.

                cybereality I was thinking more in terms of an inner tube + water physics + nice scenery. I only need one move, a kick button to kick away from other fat guys on inner tubes.

                Even though I do like the idea of owning a house,I have to agree with what cybereality said about buying a house in these times. I generally don't like the idea of getting a loan from banks in general. Also, how did we end up in an environment, where it's profitable to horde houses and then sell them an incredibly expensive prices? That doesn't make sense to me but, I admittedly don't know much about the subject.

                  Audiobellum Also, how did we end up in an environment, where it's profitable to horde houses and then sell them an incredibly expensive prices?

                  Because there are buyers willing to compete on price/outbid. Inevitably there will be a crash. Apparently nothing was learned from 2008 and it's business as usual.

                    Megalomaniak Buying a house right now would be like buying a house in 2007. Really bad timing.

                    A californian moved into my state, cut down our oldest tree because "it was getting leaves everywhere", and is now pricing everybody out of their houses without so much as repaving the 25 year old driveway. I have feelings about landlords. Especially the californian ones.

                    Cutting down a tree without permission can result in a hefty fine here ...

                    In case the tree poses a danger, maybe because it is so old that it may damage something, one has to inform the municipal administration and they will then organise something.

                    DST about to be abolished in the EU.

                    Interesting, it was introduced because there was a problem with energy (hence the name). But is has never been proven that the effect of saving was actually achieved, apart from miniscule 0.x percent here and there.

                    Now it is being sacked because ... there's a problem with energy ?

                    Anyway and whatever, good riddance and ciao:

                    Not 100% serious :-)

                      Pixophir DST about to be abolished in the EU.

                      Finally. What a pointless thing. Good riddance.

                      Isn't there an effort to make it all-year in the U.S.? That's beyond pointless.

                      You'll have a bunch of women complaining that their kids are waiting for the bus in the dark and they won't do it. Happens every so often in the US.

                      @cybereality I changed the CSS and now it should use less screen space on screens with aspect ratios larger than 16/9 with horizontal screen resolutions of 2000+. Unfortunately, I do not have a different sized screen so I am not 100% sure it works. I used the following CSS override:

                      /* Use less space on aspect ratios larger than 16/9 */
                      @media screen and (min-aspect-ratio: 17/10) and (min-width: 2000) {
                          .container {
                              width: 60%;
                          }
                      }

                      If you have a chance, can you let me know if it looks better now on your 21:9 display?

                        Well, they can always shift school hours, instead of half a world ...