- Edited
From just a cockpit to a VR mode was quick.
From just a cockpit to a VR mode was quick.
I fixed a few issues with the VR mode and tried it with the Horde Mode.
The VR mode is now included in the early access!
It's been a while since my last update here. I did work a lot on the game. I'm now working on the single-player campaign. Graphics have improved considerably.
Erich_L Yeah, I do take some breaks; although I did work hard (and a lot), I don't get burnout easily in general. However, I have often panicked about technical issues, mostly the game being too heavy or buggy. I spent a lot optimizing the game. I think that was the most stressful part. But I'm in a much better position now, I believe. I also pretty much abandoned the idea of procedurally generating most things. I spent too much time on algorithms that were not producing interesting results when I could have just created maps.
This looks amazing!!!
BTW, I pushed a major update with the first couple of campaign missions, and here is a trailer:
From the "pod" like design of the vessel, I kind of assumed you'd do some kind of captivating animation where the pod is launched out of a much larger ship which might be for traversing larger distances.
I think you've shown a ton of decent looking game play in your social media pushes but never anything with enough short and sweet "wow" factor.
Nice! And it's only 2 quid, I might have a look when I get paid next week.
GodotBeginnerRich I'm not a marketing expert, but from the research I have done it seems also that a price that's too low can be a little harmful. I wonder if m4nu3lf 's price isn't too low
Meh, I bought/downloaded this on Steam last night, I'm running Steam on Ubuntu 22.04, and the game doesn't work.
Wasted 2 quid on this? WTF?!
So the 2 quid refund's just been granted on Steam, if the full version of your game's out any time soon I might have another look, at the moment it doesn't work.
GodotBeginnerRich Sorry to hear that! That's pretty weird because I develop and run the game natively on Arch Linux. I'll see if I can find something about Ubuntu 22.04 that might cause this.
EDIT could you tell me about your HW? I think that might help too.
GodotBeginnerRich Fail on my part, haha. I assumed a library was compiled statically. It is on windows but it isn't on Linux for whatever reason. It works on my machines because I have that library coincidentally installed for other reasons. A workaround would be to install it with
sudo apt-get install libjemalloc2
or you can wait for a newer version
m4nu3lf I suppose that's how you learn stuff, by getting it wrong, and then figuring out how to eventually get it right.
I think the game looks better with a larger FOV.