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  • [Early Access available] Space shooter with realistic Zero-G physics

From just a cockpit to a VR mode was quick.

I fixed a few issues with the VR mode and tried it with the Horde Mode.

7 days later

The VR mode is now included in the early access!

3 months later

It's been a while since my last update here. I did work a lot on the game. I'm now working on the single-player campaign. Graphics have improved considerably.


5 days later

m4nu3lf How are you not feeling extremely burned out yet? Have you taken any breaks during development? I am very impressed with your tenacity!

    Erich_L Yeah, I do take some breaks; although I did work hard (and a lot), I don't get burnout easily in general. However, I have often panicked about technical issues, mostly the game being too heavy or buggy. I spent a lot optimizing the game. I think that was the most stressful part. But I'm in a much better position now, I believe. I also pretty much abandoned the idea of procedurally generating most things. I spent too much time on algorithms that were not producing interesting results when I could have just created maps.

    BTW, I pushed a major update with the first couple of campaign missions, and here is a trailer:

    From the "pod" like design of the vessel, I kind of assumed you'd do some kind of captivating animation where the pod is launched out of a much larger ship which might be for traversing larger distances.
    I think you've shown a ton of decent looking game play in your social media pushes but never anything with enough short and sweet "wow" factor.

      Erich_L Yes, I plan to do that in future missions, the larger ship is there and the mechanic to launch the ship is implemented already.
      for the wow factor I was planning on adding boss fights, but I'd still have to work on that.

        GodotBeginnerRich I'm not a marketing expert, but from the research I have done it seems also that a price that's too low can be a little harmful. I wonder if m4nu3lf 's price isn't too low

          Meh, I bought/downloaded this on Steam last night, I'm running Steam on Ubuntu 22.04, and the game doesn't work.

          Wasted 2 quid on this? WTF?!

            So the 2 quid refund's just been granted on Steam, if the full version of your game's out any time soon I might have another look, at the moment it doesn't work.

              GodotBeginnerRich Sorry to hear that! That's pretty weird because I develop and run the game natively on Arch Linux. I'll see if I can find something about Ubuntu 22.04 that might cause this.

              EDIT could you tell me about your HW? I think that might help too.

              Erich_L I'm not sure either. The low price is meant to account for the fact that the game is still a WIP, but you might be right.

              GodotBeginnerRich Fail on my part, haha. I assumed a library was compiled statically. It is on windows but it isn't on Linux for whatever reason. It works on my machines because I have that library coincidentally installed for other reasons. A workaround would be to install it with
              sudo apt-get install libjemalloc2 or you can wait for a newer version 🙂

                m4nu3lf I suppose that's how you learn stuff, by getting it wrong, and then figuring out how to eventually get it right.

                I think the game looks better with a larger FOV.