@m4nu3lf said: As always, the development is taking longer than initially planned, but in the last few months, I have changed and improved a lot of things in the game. I'm now working on a new procedural system to generate rooms and place objects/enemies.
The system is based on CSG, but rooms are also aligned so that I can use portal culling. Objects are placed in 2D grids defined on flat surfaces. The algorithm automatically detected these surfaces.
<center> </center>
This reminds me a lot of the old game Forsaken. :)