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  • [Early Access available] Space shooter with realistic Zero-G physics

m4nu3lf BTW you might want to update your opening post with the steam link and a image, either screenshot or some title image or such. whatever the first image in there is will become the topics thumbnail.

m4nu3lf changed the title to [Early Access available] Space shooter with realistic Zero-G physics .
9 days later

Quick update. I'm redesigning some parts of my game (like the gunship model). I also started working on a multiplayer P2P mode!

18 days later

I made a lot of progress with the P2P multiplayer mode. I have a functioning death match map. I need to do more testing, though.

a month later

Here is some up-to-date footage of a playtest session of the deathmatch mode.

13 days later

I'm changing some of the visuals of the ship. Now you can see the cockpit!

From just a cockpit to a VR mode was quick.

I fixed a few issues with the VR mode and tried it with the Horde Mode.

7 days later

The VR mode is now included in the early access!

3 months later

It's been a while since my last update here. I did work a lot on the game. I'm now working on the single-player campaign. Graphics have improved considerably.


5 days later

m4nu3lf How are you not feeling extremely burned out yet? Have you taken any breaks during development? I am very impressed with your tenacity!

    Erich_L Yeah, I do take some breaks; although I did work hard (and a lot), I don't get burnout easily in general. However, I have often panicked about technical issues, mostly the game being too heavy or buggy. I spent a lot optimizing the game. I think that was the most stressful part. But I'm in a much better position now, I believe. I also pretty much abandoned the idea of procedurally generating most things. I spent too much time on algorithms that were not producing interesting results when I could have just created maps.

    BTW, I pushed a major update with the first couple of campaign missions, and here is a trailer:

    From the "pod" like design of the vessel, I kind of assumed you'd do some kind of captivating animation where the pod is launched out of a much larger ship which might be for traversing larger distances.
    I think you've shown a ton of decent looking game play in your social media pushes but never anything with enough short and sweet "wow" factor.

      Erich_L Yes, I plan to do that in future missions, the larger ship is there and the mechanic to launch the ship is implemented already.
      for the wow factor I was planning on adding boss fights, but I'd still have to work on that.

        GodotBeginnerRich I'm not a marketing expert, but from the research I have done it seems also that a price that's too low can be a little harmful. I wonder if m4nu3lf 's price isn't too low

          Meh, I bought/downloaded this on Steam last night, I'm running Steam on Ubuntu 22.04, and the game doesn't work.

          Wasted 2 quid on this? WTF?!