• Projects
  • [Early Access available] Space shooter with realistic Zero-G physics

BTW, I pushed a major update with the first couple of campaign missions, and here is a trailer:

From the "pod" like design of the vessel, I kind of assumed you'd do some kind of captivating animation where the pod is launched out of a much larger ship which might be for traversing larger distances.
I think you've shown a ton of decent looking game play in your social media pushes but never anything with enough short and sweet "wow" factor.

    Erich_L Yes, I plan to do that in future missions, the larger ship is there and the mechanic to launch the ship is implemented already.
    for the wow factor I was planning on adding boss fights, but I'd still have to work on that.

      GodotBeginnerRich I'm not a marketing expert, but from the research I have done it seems also that a price that's too low can be a little harmful. I wonder if m4nu3lf 's price isn't too low

        Meh, I bought/downloaded this on Steam last night, I'm running Steam on Ubuntu 22.04, and the game doesn't work.

        Wasted 2 quid on this? WTF?!

          So the 2 quid refund's just been granted on Steam, if the full version of your game's out any time soon I might have another look, at the moment it doesn't work.

            GodotBeginnerRich Sorry to hear that! That's pretty weird because I develop and run the game natively on Arch Linux. I'll see if I can find something about Ubuntu 22.04 that might cause this.

            EDIT could you tell me about your HW? I think that might help too.

            Erich_L I'm not sure either. The low price is meant to account for the fact that the game is still a WIP, but you might be right.

            GodotBeginnerRich Fail on my part, haha. I assumed a library was compiled statically. It is on windows but it isn't on Linux for whatever reason. It works on my machines because I have that library coincidentally installed for other reasons. A workaround would be to install it with
            sudo apt-get install libjemalloc2 or you can wait for a newer version 🙂

              m4nu3lf I suppose that's how you learn stuff, by getting it wrong, and then figuring out how to eventually get it right.

              I think the game looks better with a larger FOV.

              4 days later

              I spent the last few days optimizing performances by rewriting some code in C++, removing some hardly visible effects, and aggressively parallelizing. The changes are on Steam already.

              7 days later

              One of the things I recently implemented is that now you can see the weapons glowing when they heat up.