I've made a web browser game, and my initial testers are reporting that the game runs poorly and lags at 120 fps. What could be causing this, and how can I fix it? The project was created in Godot 4.3. Thanks in advance

  • xyz replied to this.

    "Lags at 120fps"? Where are they reading the number 120 from?

    One random guess: your program is trying to generate 120 frames every second, but it can't compute/draw quite that fast and as a result the game appears to run slower than intended - because you make 120 frames to show a second of motion but it takes (say) two seconds to display them all.

    • Scel replied to this.

      axolotl, This was told by my tester

      Scel Use the profiler to determine potential bottlenecks