I've made a web browser game, and my initial testers are reporting that the game runs poorly and lags at 120 fps. What could be causing this, and how can I fix it? The project was created in Godot 4.3. Thanks in advance
Why does my game lag at high frame rates?
"Lags at 120fps"? Where are they reading the number 120 from?
One random guess: your program is trying to generate 120 frames every second, but it can't compute/draw quite that fast and as a result the game appears to run slower than intended - because you make 120 frames to show a second of motion but it takes (say) two seconds to display them all.