I have a KinematicBody2D called "player". I have Enemies that are also KinematicBody2Ds.
My player has a small Area2D hitbox below it's foot to detect stomping. I'm basically trying to check if that hitbox detects an Enemy(via signal), and that Enemy belongs to the group "bounceable", the player will bounce when stomping it. If the Enemy is not part of the group "bounceable", the player will take damage.
However, this doesn't work. What am I doing wrong?