i created a resource script in filesystem.
DATA.gd #working
I then have another scene that used that resource as an :
@export var data : Resource = DATA.new() #working
In my "Main" scene....
var scene = preload("blahblah") #working
when a button is clicked....:
var new = scene.instantiate() #working
add_child(new)
I want to click on the instanced node.... and have its properties available in my global script without setting each one inside the node when clicked. which is what i currently was doing.... but the whole reason to use a resource is to be able to add to the project with ease and not being broken if i forget to set something. Like i said i may be missing the "way" to do this and reading the docs has gotten me even more confused.
My project is a test of stuff.... built on a test of stuff.... and without explaining what all the lost features are, it is impossible to navigate intuitively.
If i am just not explaining myself properly i will try to clean up what i have and post an example.
I was just hoping my ignorance/aptitude was to blame and simple do "abc" by XYZ may get me out of the proverbial woods.