I want to push a button in game: #MAIN scene
create object(1)
push button;
create object(2) #just for example it may be other objects... they are added with button in game
click object(1)
load object DATA into "Menu" #Controller scene
change object(1) DATA via buttons/sliders in "Menu"
close the "Menu" saving the DATA(new) ....or... close the "Menu" keeping DATA(old)
switch scenes back to "MAIN" where the object(1) property has been updated to DATA(new) #MAIN scene again
I want to load data from object(1) into "controller scene".
Change the data in the "controller scene". SAVE or NOT
Switch to Main scene and keep the data.
I think i am not referencing the created node or its properties correctly in my code.