I am about to release a C# 3.x project and have read that for security I should compiled the editor from source using a 256-bit encryption key. I am following all the steps and have my new custom build of Godot Mono. However, I noticed that in the latest 3.6rc and perhaps in 3.5.stable, when I go to export my C# project, under the Scripts tab it says "GDScript Export mode" and "GDScript Encryption Key".
I doesn't say anything about C# scripts or assets, etc. Does this only encrypt GDScripts?