- Edited
xyz The way 3D works in reality is vertices are connected by edges which form straight lines between which a triangle surface is drawn. What I imagined is if instead of a straight line, the edges and surface would act as curves, interpolated between the vertices based on the pixel's location. Essentially hardware subdivision surface or the way curves work in Godot and Blender, except without creating any extra vertices even temporarily. With such a system you'd pass a cube to the GPU and it would automatically draw a sphere from its 8 vertices.
Technically it should be possible, but I imagine there's likely a good reason why this never caught on. Infinite detail always fascinated me and it's a dream any developer would probably like to achieve... especially the idea of doing it through interpolation so you don't have to store extra data, though computing it in realtime can be equally costly and negate the benefit.