Changing scene from main menu to 3d game crashes
Is the corner without a wall on purpose so it can fail?
I am on developing a game, discover what I can do with Godot
But you must agree that this is not a case why I can't load scene from menu)
- Edited
Yesterday I clone project from repo and a lot of dependencies missing again, but I fix that(before), also when I first run the game it was as xyz said, level loads, but loaging screen was from above (I check in remote). When I run second time It again just stop when level must be loaded. I try to instead of level 1 load settings scene, all work correctly
Thanks everyone for helping!
With the performance, it seems to be all right:
Project FPS: 553 (1.80 mspf)
Project FPS: 605 (1.65 mspf)
Project FPS: 605 (1.65 mspf)
Project FPS: 612 (1.63 mspf)
Project FPS: 614 (1.62 mspf)
Project FPS: 584 (1.71 mspf)
Project FPS: 592 (1.68 mspf)
…but, but to add the movement keys on WASD — it is highly desirable.