- Edited
Sometimes it work as espected, but it is 1 to 100 approximately
progress bar go to 100% and game close
Sometimes it work as espected, but it is 1 to 100 approximately
progress bar go to 100% and game close
I change level_1 to new_game.tscn, nothing
I just create github repository for this game:https://github.com/NazarK0/3d-RPG-game
xyz The project has missing resources.
It's:
KayKit - Dungeon Pack
KayKit - Character Pack : Adventurers
KayKit - Character Pack : Skeletons
NazarK0 I just create github repository for this game:https://github.com/NazarK0/3d-RPG-game
But a bunch of errors and the game won't launch:
I update dependencies and push to repo
NazarK0 Nothing crashes. The level loads normally just that it's fully obscured by your loading scene which is not getting removed. And that's because load_done
signal handler LoadingScreen::_startOutroAnimation()
gets stuck on first await
.
In general it's not a very good idea to await
form _process()
for multitude of reasons. So try to avoid doing that.
Btw one of the first thing you want to do for pleasant debugging is to implement runtime mouse capture toggle as well as set the game window to be on top (in editor settings), so you can navigate the editor debugging features while observing what happens in the game window.
When hunting for bugs, prints need to be placed (and removed) strategically, in order to gradually zero-in on the bug.
The project is still missing a resource: res://resources/meshes/assets/dungeon_texture.png
dungeon_texture.png
I added, but now this error:
Is the corner without a wall on purpose so it can fail?
I am on developing a game, discover what I can do with Godot