musikai I hope you mean the North-western part where the little stream is strange and the canal ends suddenly?

Yep.

(just played the Road to Vostok demo, wow).

That's an odd title. "Vostok" is what you call the East. Looks like another attempt by Russian developers to repeat the Ukrainian "Stalker".

    Tomcat Like in my demo where you better shouldn't go to the West :-)
    No, actually I don't "play" these kind of shooter games any more but I downloaded the free demo from Steam to have a look at it, as the dev ported his game from Unity to Godot and it was respected as AAA-Attempt.

    Continuing to study this beautiful work.

    Some thoughts.

    There is no need to include .godot folder in the archive β€” the engine creates it itself when importing.

    Since this is very similar to what I'm working on, I'll say what I'm going to do differently in my project.

      Tomcat Oh, these are some very good ideas.
      Besides more and better people some day I would want to have interactive TableTennis- and VolleyBall-players.
      Weather adds so much atmosphere. (And this I liked in Stalker very much)
      If/how Seasons are possible with Terrain3d perhaps ask on Tokisan-Games discord channel.

      How is it going with your game?

      Thanks for the hint with the .godot-folder. For the moment I leave it included (easier for me to make backup and restore)
      Deleting the whole .godot-folder may break the animations of the people because at the moment there are some Editor-Settings saved. (hadn't the time to fully understand the Blender to Godot animation pipeline and the Godot Animation Libraries settings.
      Deleting the imported-folder should be save I guess.

      From time to time I will silently update this demo.
      Now the sky is updated to the last changes in the volumetric clouds v2 demo.
      https://github.com/clayjohn/godot-volumetric-cloud-demo-v2
      (These makes the daytime changes a bit smoother)
      Was a bit of fiddly work as my sky is based on this and adds a nightsky with starts and moon to the shader that need to be integrated.

      (And I spent some minutes with Terrain3D to make the broken West-Grounds less ugly etc.)

        musikai How is it going with your game?

        So far, the project is moving with difficulty and not for technical reasons. When something comes up, I'll show it here.

        Deleting the whole .godot-folder may break the animations of the people

        Animation should not break β€” there is nothing critical in this folder. Its absence only reduces the volume of the project for sharing.

        Free software for creating trees and landscapes has become available.

        I want to use your principle to maximize the use of ready-made developments and assets. I am going to make buildings in Sweet Home 3D.

        From time to time I will silently update this demo.

        I will wait and watch. πŸ”οΈ

        a month later

        Added little VolleyBall npc girl.

        2 months later

        Project is updated to Godot 4.3 (and latest Terrain3D, Jolt-Physics)
        Only had to fix the Water due to new reverse Z depth buffer technique in Godot 4.3
        Hopefully I can bring the Table-Tennis to Life.
        The Mini-game is already realized in UPBGE and hopefully can be ported over.

        a month later

        Ported the PingPong-MiniGame into this Project!
        It still can need some fine-tuning but all in all it works well and was an easy and joyful task. Godot's Text-Editor is great!

        ok, pingpong controls getting better. Opponent strength not too weak/strong (getting stronger every difficulty level) and Spins feel good, I think.

        BTW: Export to Executable to test the "game". Otherwise I get stuttery performance with Editor is also running. (at least on my PC)

          Tomcat
          looks like it took some time πŸ™‚ (or I forgot delta_time in the day/night-cycle )
          next time hit "F" for flashlight πŸ’‘

          Hope it was playable though. Tried spins?

            musikai looks like it took some time

            Yeah, sure. While downloading, while opening the project… well, and to understand the principle β€” everything takes time.

            next time hit "F" for flashlight

            Thank you! I've been running your game for a long time ago and I've already forgotten the shortcuts.

            Hope it was playable though.

            To the fullest extent.

            Tried spins?

            That's what I didn't really understand β€” I tried to spin (like in reality), but I didn't see much result.

              Tomcat
              Thank you so much for taking the time and playing it!!
              LOL, I meant the time in the game because it was already night.

              The spins should work by moving the mouse really fast LEFT or RIGHT (or UP for speedy) in the right moment. You will not see the ball changing direction after hitting the table but all in all it moves in a slight curve and you can even spin it completely off the table. (that's the risk)

                musikai Thank you so much for taking the time and playing it!!

                This I am grateful to you, your game gives a lot to understand what I am going to do. It's got some very interesting ideas in it. And makes for a very enjoyable time. πŸ‘οΈ

                I meant the time in the game because it was already night.

                Yeah, it took me a while to understand the mechanics and develop tactics.

                You will not see the ball changing direction after hitting the table

                Understandable then, he was changing to a very small angle and so I wasn't sure if that was the intention. In a real game I spin very hard and I'm asked not to do that. 😹

                My impression is that if you hit it with the edge of the racket, the trajectory changes more. But it's very difficult to do and I'm not sure.

                A couple of suggestions.

                5 days later

                musikai BTW: Export to Executable to test the "game". Otherwise I get stuttery performance with Editor is also running. (at least on my PC)

                Stutters appear even on my machine, and even in the exported game.

                  Tomcat oh, what kind of stutters?
                  What I meant is a short freezing about every 2 seconds. I get this in the Editor when SDFGI is enabled.
                  Sometimes also without. But only when the Editor is opened.
                  (And Sundays when Windows runs its Anti-Virus-processes making almost any work impossible πŸ™‚ )

                  I didn't encounter this in the exported runtime so far. I get about 45 fps in windowed mode but after some minutes of running around it begins to drop down and worst moment is always day/night switch with long shadows.

                    musikai oh, what kind of stutters?

                    There was braking for a couple secs when the FPS dropped to 1 (or maybe 1 frame per 2 secs). It happened literally once in the editor and a couple times in the exported game. When I was passing by the tennis table (not in close proximity).

                    Some characters on the dam stopped showing walking animation β€” they move like statues.

                    And I managed to throw a basketball into the basket (maybe just lucky). πŸ€ πŸ‘

                    5 months later

                    Now updated for Godot 4.4.
                    For some mysterious reasons bauten.tscn now has to be preloaded (here done in world.gd).
                    Otherwise the project won't run. (The shader_cache doesn't build correctly)
                    Was quite a detective work to find out what part was the culprit.

                    6 days later

                    Love it.
                    Godot 4.4.1 fixed the issue and also Jolt Physics working again without weird error messages.