Project is updated to Godot 4.3 (and latest Terrain3D, Jolt-Physics)
Only had to fix the Water due to new reverse Z depth buffer technique in Godot 4.3
Hopefully I can bring the Table-Tennis to Life.
The Mini-game is already realized in UPBGE and hopefully can be ported over.
Hochablass Kuhsee Augsburg
Ported the PingPong-MiniGame into this Project!
It still can need some fine-tuning but all in all it works well and was an easy and joyful task. Godot's Text-Editor is great!
ok, pingpong controls getting better. Opponent strength not too weak/strong (getting stronger every difficulty level) and Spins feel good, I think.
BTW: Export to Executable to test the "game". Otherwise I get stuttery performance with Editor is also running. (at least on my PC)
musikai looks like it took some time
Yeah, sure. While downloading, while opening the projectβ¦ well, and to understand the principle β everything takes time.
next time hit "F" for flashlight
Thank you! I've been running your game for a long time ago and I've already forgotten the shortcuts.
Hope it was playable though.
To the fullest extent.
Tried spins?
That's what I didn't really understand β I tried to spin (like in reality), but I didn't see much result.
Tomcat
Thank you so much for taking the time and playing it!!
LOL, I meant the time in the game because it was already night.
The spins should work by moving the mouse really fast LEFT or RIGHT (or UP for speedy) in the right moment. You will not see the ball changing direction after hitting the table but all in all it moves in a slight curve and you can even spin it completely off the table. (that's the risk)
musikai Thank you so much for taking the time and playing it!!
This I am grateful to you, your game gives a lot to understand what I am going to do. It's got some very interesting ideas in it. And makes for a very enjoyable time. οΈ
I meant the time in the game because it was already night.
Yeah, it took me a while to understand the mechanics and develop tactics.
You will not see the ball changing direction after hitting the table
Understandable then, he was changing to a very small angle and so I wasn't sure if that was the intention. In a real game I spin very hard and I'm asked not to do that.
My impression is that if you hit it with the edge of the racket, the trajectory changes more. But it's very difficult to do and I'm not sure.
A couple of suggestions.
- Plugin for procedural generation of 3D trees
- When a basketball is picked up, it stays oriented the same way it was on the ground. The topic is how to make it rotate with the player.
Looks great οΈ
- Edited
Tomcat oh, what kind of stutters?
What I meant is a short freezing about every 2 seconds. I get this in the Editor when SDFGI is enabled.
Sometimes also without. But only when the Editor is opened.
(And Sundays when Windows runs its Anti-Virus-processes making almost any work impossible )
I didn't encounter this in the exported runtime so far. I get about 45 fps in windowed mode but after some minutes of running around it begins to drop down and worst moment is always day/night switch with long shadows.
musikai oh, what kind of stutters?
There was braking for a couple secs when the FPS dropped to 1 (or maybe 1 frame per 2 secs). It happened literally once in the editor and a couple times in the exported game. When I was passing by the tennis table (not in close proximity).
Some characters on the dam stopped showing walking animation β they move like statues.
And I managed to throw a basketball into the basket (maybe just lucky).
- Edited
Now updated for Godot 4.4.
For some mysterious reasons bauten.tscn now has to be preloaded (here done in world.gd).
Otherwise the project won't run. (The shader_cache doesn't build correctly)
Was quite a detective work to find out what part was the culprit.
Love it.
Godot 4.4.1 fixed the issue and also Jolt Physics working again without weird error messages.