Tomcat no
its not dynamic , they are precut models
1 for the crate , 5or so for the split up crate in blender

    DJMaesen its not dynamic , they are precut models

    It's not dynamic there either. Slicing is done in Blender and imported into the engine.

      DJMaesen ive decided too not make my dream game with a big storyline and such

      im trying too keep things simple, just make it a fun traversing shooting experience. but i want to avoid a brainless zombie shooter

      Smart choice 🙂

      I guess the best way to avoid brainless zombies would be to design some atypical enemy behaviors.

        DJMaesen looks great! It reminds me of supernatural shooters like blood and clive barker's undying. Will there be some kind of magic or just guns? the assets on an earlier video appear almost medieval.

          Jesusemora yes blood is a big inspiration
          and the setting is somewhat fantasy medieval.
          im not sure about magic for the player to control.

          What is normord? Is it a past game just on different engine or is it a new IP?

            kuligs2 its the name of the project i started in godot a year ago but then stopped working on it since my collaborator left.
            this was the last WIP video i posted

              kuligs2 the footsteps are foley's selfmade, the rest is all samples i edited in a DAW to fit .

                DJMaesen Can you list the software you used for your project? 3D modeling, SFX, icon creation, any other? Just curious what tools people use outside godot itself.

                  kuligs2

                  audio>
                  ableton, bitwig, reaper

                  icons >
                  gimp , krita, an old version of photoshop, sometimes blender renders i edit afterwards

                  3dmodelling>
                  blender, 3dcoat, zbrush

                  textures>
                  krita , photoshop, 3dcoat,old versions of substance designer and painter(i dont like the monthly billing programs 😉 )

                    DJMaesen

                    Audio >
                    Ableton wasnt free last time i checked. So i discovered LMMS - similar to FL studio, but free - https://lmms.io/

                    3D>
                    zbrush too aint free. Blender sculpting is quite powerfull too. If you never used zbrush and went the blender route, you dont even want to go back. But i remember zbrush had better retopo tools to clean up the mesh after or during sculpting.

                    I wonder why use any commercial software over blender in 3d modeling? Maybe you could shed some light on cons and pros ?

                    2D>
                    The ol reliable gimp i see? 😃 I find krita for image manipulation is not the best, it lacks the parametric things that gimp has, but its way more better to draw in than gimp 🙂.

                    Few notes on SFX:
                    That barrel breaking SFX is kinda out of the place. Sounds like not wooden barrel but something that contains metal cans. The gun sounds are great. Overall giving me the painkiller vibes. Pair it with intense BGM while shooting hordes and Bob's your uncle.

                    Well hopefully youre gonna release this project. Wish you good luck!

                      kuligs2 Audio >

                      I really apologize, but I'm going to off-topic a little bit. You can use ocenaudio for music.

                      kuligs2 why use commercial software?
                      3dcoat is awesome , zbrush is just what im used to , never really tried the blender sculpting workflow
                      i agree that the barrel sound can be improved

                      finished the highpoly of the minion enemy model
                      these are the slaves of the cultists in the game

                        DJMaesen Is there a backstory of the game itself? Like why cultists, who is the punisher?

                        Cool model btw 😃

                          kuligs2 Like why cultists

                          Don't you know that cultists, much like zombies, plague doctors or space marines, can infiltrate any level of any game they choose. Their essences live inside computer chips and they can materialize in you game during the development without any explanations ,whether you like it or not.