• Projects
  • Enfora Star - Welcome to read the project's devlog

MikeCL

Thanks for the feedback! I also find that the enemies are now popping more out of the background.

I have plans to do parallax background elements to indicate the movement more clearly. Also, the flame from the thrusters will grow larger when the player's velocity goes higher.

25 days later

Yo!

I have finally come up with the name of the game: Enfora Star!

See the blog post the capsule image and more detailed information about the current status of the project.

But, if you are too busy to read the post, here are some samples about the new shooter enemy and the turrets!

Until next time!

TheAspen

TheAspen changed the title to Enfora Star (former Star Defender) - Welcome to read the project's devlog .

Nice, it's taking shape!

a month later

Hi all!

And yet another blog post is published!

Thanks for reading!

TheAspen

5 days later

The game looks like Void Scrappers by 8bitskulls quite a bit (it is made using Defold engine), the towers on our side are a nice addition.
The demo video shows enemies are very passive and seems to like playing the targets, what the challenge here ?

You may take a look at Transplant, an old Amiga PD game with rotating camera when we turn the ship.

    8 days later

    JusTiCe8
    We share a very similar game genre, at least. 
    The shooter enemies are actually very tough ones when they attack in packs; they surprised me a bit, actually. 😃
    Also, the challenge with basic enemies will increase when they come in numbers.

    And thanks for the old Amiga game! I used to play with Amiga 1200 as a child, so this was a nostalgia hit! 🙂

    15 days later

    Hi all!

    This is a bit of a special occasion because I have just published my 10th blog post! A small milestone, but for me a very major one.

    I share some thoughts on how this project is going, what failures I have had, and some future plans also, but the main thing is the showcase video of the current status of the project.

    I link the video here:

    If you are interested in reading more in detail, please visit my blog: 10th blog post

    Stay tuned!

    TheAspen

    Congrats on the 10th blog post! 🎉

    It's nice to see the progress! It's also really cool of you to share some of the challenges you faced.

    25 days later

    MikeCL Thanks! This is a huge honor! I was only wondering could I update the thumbnail to the better picture?

      TheAspen Afaik it automatically uses the first image in the initial post, so you can probably just edit that.

      TheAspen Just like xyz mentioned. Changing the first image in the first post and the thumbnail will update 🙂

      TheAspen changed the title to Enfora Star - Welcome to read the project's devlog .
      7 days later

      Hey all!

      I just published my 11th post on my devlog!

      The core concept is starting to come together, and a couple new concept arts are shown too!

      Happy readings!

      TheAspen

        TheAspen Nice new mechanics you are designing! It's going to be interesting to see it in action. 🙂

        a month later

        Heya,

        I published a new blog post. Focusing on visual stuff this time. 
        I publish some development content on the X too, so go on check that also!

        Enjoy reading, until next time!

        TheAspen

        14 days later

        Yo!

        I just uploaded a gameplay video.
        Maybe this shows current progress a bit better than just plain text and a few gifs.

        TheAspen

        • xyz replied to this.

          TheAspen Maybe it's better when playing than when only watching a video but... I get really disoriented because most of the time there is no "fixed" background against which you can gauge your movement direction and speed. Powerups and those big structures help a bit. But powerups are too similar to enemies and the large structures are not always there. Additional background parallax adds to the confusion even more.

          Maybe think about adding optional gridlines (or a hexagonal grid) that are tied to the fixed world space. They could be subtle but prominent enough to inform player's perception on their movement direction.

            xyz

            The problem with the fixed background gridline or something similar is that it causes a motion blur effect when the camera is moving, and so it won't be shown very sharp.

            Thanks for the feedback however!

            • xyz replied to this.

              TheAspen Does it have to be sharp? Maybe use something else that's less regular but serves the same purpose.

              14 days later

              Hi!

              Blog post 13 is out! 
              Introducing a few new abilities, also some thoughts about Alpha gameplay, social media, and future plans.

              See the blog post here

              Thanks!

              TheAspen

              a month later

              Hi once again!

              And the first blog post of this year has been published!

              I have plans to publish a playable demo and gather some feedback from you with it!
              More thoughts and information about it in the blog, and some other updates too!

              Feel free to check it here

              TheAspen

                11 days later

                TheAspen Nice to see the game taking shape!

                The hexagon definitely makes the movement/orientation better, but it also feels a bit distracting. The asteroids/comets are a bit static, having them move a bit more (and use the stars/suns in the background as they are) would give it some more depth.

                the suns/stars also feels a bit dim/dark. But making them brighter would probably make them distracting as well.

                Just some initial thoughts looking at the latest progress 🙂

                  14 days later

                  MikeCL
                  Thanks for the comment!

                  That hexagon really seems to divide people. You are not the first one who said it is a bit distracting. Maybe I could add more opacity to it and see how it plays then. The hexagon is also optional, so you can disable it from settings if you do not like it.

                  I also think the asteroids are too static right now. Let's see how it works out if I add more speed to the parallax layer.

                  4 days later

                  Yo!

                  More updates of Alpha! See the newest blog post here:
                  https://www.theaspen.blog/posts/15/

                  Nevertheless, the devlog almost has a birthday! One year ago I published the very first post. Some thoughts about that in the blog too!

                  Thanks!

                  TheAspen

                  a month later

                  Hi once again!

                  Yet another blog post regarding the upcoming Alpha gametest! Nothing huge this time, but some thoughts about the Steam and feature progress list.

                  Link to the post: https://www.theaspen.blog/posts/16/

                  Until next time!

                  TheAspen

                  7 days later

                  Yo! A huge announcement!

                  Steam pages are finally here:

                  Go check it out and give your opinion!

                  Back in 2024, I would never believe this day could actually come.
                  Playable Alpha is under review by Steam, so it should be there in a couple of days.

                  TheAspen

                  5 days later

                  Nice! Just tried it! Landed on a score of 420. Game feels super smooth 👍

                  Some feedback.

                  • Would be nice with some background music just to get into the mood a bit more.
                  • The big rocks in the background feel a bit static, perhaps make them move a bit more with the paralax. Then you have some pretty good depth. Like the stars/suns in the far background, the rocks closer, then the smaller rocks even closer etc.
                  • The smaller sun to the left feels low resolution compared to the rest.
                  • Feels a bit strange to need to manually trigger next wave. Perhaps just start next wave automatically to keep the pace up.
                  • I have a superwide monitor, feels like the background is stretched.


                    where the penguin?

                    Also, in your company web page it sounds like the company consist of many people team.. how many people worked on this project?

                      kuligs2
                      This works on Linux. I have used Manjaro for the development by time to time, so the overall support for Linux should be a relative easy to achieve. But, because this was (and still is) my very first game on Steam, I decided to go with ease and officially support only Windows, at least for the start. 😉

                      This is a solo-development process, so only I have worked on with this. It just sounded funny to use "Me" instead of "We" on the company's homepage.

                      MikeCL

                      Nice to hear that you give this a shot! 🙂

                      Background music was on the list, but I had not enough time to finish that so I had to cut it out from the Alpha. Overall, it isn't that crucial for the game testing. But I agree, it definitely needs some music on the background.
                      Good to hear that background get stretched with superwide monitors, I think I need to do some resolution settings or such.

                      Thanks for the feedback! Good points there! 🙂

                      13 days later

                      Hi all!

                      I just published a new blog post!

                      Some thoughts about the Steam pages and such, and of course some future plans! 🙂

                      Remember to test the game on Steam if you have not already!

                      TheAspen

                      a month later

                      Yo! A new devlog post is published on my blog!
                      Check out the new enemies there!

                      Gametest is still ongoing on Steam, so feel free to try out Enfora Star!
                      And of course, if you have already joined the game test, go and give it another try ! 🙂

                      On X and Bluesky you can find related content too!

                      Cheers!
                      TheAspen

                      • Toxe replied to this.
                        a month later

                        Hello!

                        And once again there is a new blog post on my devlog!

                        https://www.theaspen.blog/posts/19/

                        There are some information of Steam Achievements and new enemy droids!

                        Here is something for preview:

                        Also check my Youtube channel for gameplay clips:

                        Cheers!
                        TheAspen