Enfora Star - Welcome to read the project's devlog
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Heya,
I published a new blog post. Focusing on visual stuff this time.
I publish some development content on the X too, so go on check that also!
Enjoy reading, until next time!
TheAspen
Yo!
I just uploaded a gameplay video.
Maybe this shows current progress a bit better than just plain text and a few gifs.
TheAspen
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TheAspen Maybe it's better when playing than when only watching a video but... I get really disoriented because most of the time there is no "fixed" background against which you can gauge your movement direction and speed. Powerups and those big structures help a bit. But powerups are too similar to enemies and the large structures are not always there. Additional background parallax adds to the confusion even more.
Maybe think about adding optional gridlines (or a hexagonal grid) that are tied to the fixed world space. They could be subtle but prominent enough to inform player's perception on their movement direction.
TheAspen Nice to see the game taking shape!
The hexagon definitely makes the movement/orientation better, but it also feels a bit distracting. The asteroids/comets are a bit static, having them move a bit more (and use the stars/suns in the background as they are) would give it some more depth.
the suns/stars also feels a bit dim/dark. But making them brighter would probably make them distracting as well.
Just some initial thoughts looking at the latest progress
MikeCL
Thanks for the comment!
That hexagon really seems to divide people. You are not the first one who said it is a bit distracting. Maybe I could add more opacity to it and see how it plays then. The hexagon is also optional, so you can disable it from settings if you do not like it.
I also think the asteroids are too static right now. Let's see how it works out if I add more speed to the parallax layer.
Yo!
More updates of Alpha! See the newest blog post here:
https://www.theaspen.blog/posts/15/
Nevertheless, the devlog almost has a birthday! One year ago I published the very first post. Some thoughts about that in the blog too!
Thanks!
TheAspen
Hi once again!
Yet another blog post regarding the upcoming Alpha gametest! Nothing huge this time, but some thoughts about the Steam and feature progress list.
Link to the post: https://www.theaspen.blog/posts/16/
Until next time!
TheAspen
Yo! A huge announcement!
Steam pages are finally here:
Go check it out and give your opinion!
Back in 2024, I would never believe this day could actually come.
Playable Alpha is under review by Steam, so it should be there in a couple of days.
TheAspen
The Alpha Gametest is now live!
https://store.steampowered.com/news/app/3552750/view/501694389554249894?l=english
Go and give it a shot! You can also provide feedback here if you want!
TheAspen
Nice! Just tried it! Landed on a score of 420. Game feels super smooth
Some feedback.
- Would be nice with some background music just to get into the mood a bit more.
- The big rocks in the background feel a bit static, perhaps make them move a bit more with the paralax. Then you have some pretty good depth. Like the stars/suns in the far background, the rocks closer, then the smaller rocks even closer etc.
- The smaller sun to the left feels low resolution compared to the rest.
- Feels a bit strange to need to manually trigger next wave. Perhaps just start next wave automatically to keep the pace up.
- I have a superwide monitor, feels like the background is stretched.