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  • Enfora Star - Welcome to read the project's devlog

TheAspen The colors on the enemies definitely made them pop more. I know the background is a placeholder. But I can't tell if the player is moving or not (perhaps it's designed to be stationary?). Maybe some visual detail to indicate the ship is moving.

    MikeCL

    Thanks for the feedback! I also find that the enemies are now popping more out of the background.

    I have plans to do parallax background elements to indicate the movement more clearly. Also, the flame from the thrusters will grow larger when the player's velocity goes higher.

    25 days later

    Yo!

    I have finally come up with the name of the game: Enfora Star!

    See the blog post the capsule image and more detailed information about the current status of the project.

    But, if you are too busy to read the post, here are some samples about the new shooter enemy and the turrets!

    Until next time!

    TheAspen

    TheAspen changed the title to Enfora Star (former Star Defender) - Welcome to read the project's devlog .

    Nice, it's taking shape!

    a month later

    Hi all!

    And yet another blog post is published!

    Thanks for reading!

    TheAspen

    5 days later

    The game looks like Void Scrappers by 8bitskulls quite a bit (it is made using Defold engine), the towers on our side are a nice addition.
    The demo video shows enemies are very passive and seems to like playing the targets, what the challenge here ?

    You may take a look at Transplant, an old Amiga PD game with rotating camera when we turn the ship.

      8 days later

      JusTiCe8
      We share a very similar game genre, at least. 
      The shooter enemies are actually very tough ones when they attack in packs; they surprised me a bit, actually. 😃
      Also, the challenge with basic enemies will increase when they come in numbers.

      And thanks for the old Amiga game! I used to play with Amiga 1200 as a child, so this was a nostalgia hit! 🙂

      15 days later

      Hi all!

      This is a bit of a special occasion because I have just published my 10th blog post! A small milestone, but for me a very major one.

      I share some thoughts on how this project is going, what failures I have had, and some future plans also, but the main thing is the showcase video of the current status of the project.

      I link the video here:

      If you are interested in reading more in detail, please visit my blog: 10th blog post

      Stay tuned!

      TheAspen

      Congrats on the 10th blog post! 🎉

      It's nice to see the progress! It's also really cool of you to share some of the challenges you faced.

      25 days later

      Hey! Congrats on getting featured! 🎉🔥

        MikeCL Thanks! This is a huge honor! I was only wondering could I update the thumbnail to the better picture?

          • Edited

          TheAspen Afaik it automatically uses the first image in the initial post, so you can probably just edit that.

          TheAspen Just like xyz mentioned. Changing the first image in the first post and the thumbnail will update 🙂

          TheAspen changed the title to Enfora Star - Welcome to read the project's devlog .
          7 days later

          Hey all!

          I just published my 11th post on my devlog!

          The core concept is starting to come together, and a couple new concept arts are shown too!

          Happy readings!

          TheAspen

            TheAspen Nice new mechanics you are designing! It's going to be interesting to see it in action. 🙂

            a month later

            Heya,

            I published a new blog post. Focusing on visual stuff this time. 
            I publish some development content on the X too, so go on check that also!

            Enjoy reading, until next time!

            TheAspen

            14 days later

            Yo!

            I just uploaded a gameplay video.
            Maybe this shows current progress a bit better than just plain text and a few gifs.

            TheAspen

            • xyz replied to this.
              • Edited

              TheAspen Maybe it's better when playing than when only watching a video but... I get really disoriented because most of the time there is no "fixed" background against which you can gauge your movement direction and speed. Powerups and those big structures help a bit. But powerups are too similar to enemies and the large structures are not always there. Additional background parallax adds to the confusion even more.

              Maybe think about adding optional gridlines (or a hexagonal grid) that are tied to the fixed world space. They could be subtle but prominent enough to inform player's perception on their movement direction.