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  • Enfora Star - Welcome to read the project's devlog

JusTiCe8
We share a very similar game genre, at least. 
The shooter enemies are actually very tough ones when they attack in packs; they surprised me a bit, actually. 😃
Also, the challenge with basic enemies will increase when they come in numbers.

And thanks for the old Amiga game! I used to play with Amiga 1200 as a child, so this was a nostalgia hit! 🙂

15 days later

Hi all!

This is a bit of a special occasion because I have just published my 10th blog post! A small milestone, but for me a very major one.

I share some thoughts on how this project is going, what failures I have had, and some future plans also, but the main thing is the showcase video of the current status of the project.

I link the video here:

If you are interested in reading more in detail, please visit my blog: 10th blog post

Stay tuned!

TheAspen

Congrats on the 10th blog post! 🎉

It's nice to see the progress! It's also really cool of you to share some of the challenges you faced.

25 days later

MikeCL Thanks! This is a huge honor! I was only wondering could I update the thumbnail to the better picture?

    TheAspen Afaik it automatically uses the first image in the initial post, so you can probably just edit that.

    TheAspen Just like xyz mentioned. Changing the first image in the first post and the thumbnail will update 🙂

    TheAspen changed the title to Enfora Star - Welcome to read the project's devlog .
    7 days later

    Hey all!

    I just published my 11th post on my devlog!

    The core concept is starting to come together, and a couple new concept arts are shown too!

    Happy readings!

    TheAspen

      TheAspen Nice new mechanics you are designing! It's going to be interesting to see it in action. 🙂

      a month later

      Heya,

      I published a new blog post. Focusing on visual stuff this time. 
      I publish some development content on the X too, so go on check that also!

      Enjoy reading, until next time!

      TheAspen

      14 days later

      Yo!

      I just uploaded a gameplay video.
      Maybe this shows current progress a bit better than just plain text and a few gifs.

      TheAspen

      • xyz replied to this.

        TheAspen Maybe it's better when playing than when only watching a video but... I get really disoriented because most of the time there is no "fixed" background against which you can gauge your movement direction and speed. Powerups and those big structures help a bit. But powerups are too similar to enemies and the large structures are not always there. Additional background parallax adds to the confusion even more.

        Maybe think about adding optional gridlines (or a hexagonal grid) that are tied to the fixed world space. They could be subtle but prominent enough to inform player's perception on their movement direction.

          xyz

          The problem with the fixed background gridline or something similar is that it causes a motion blur effect when the camera is moving, and so it won't be shown very sharp.

          Thanks for the feedback however!

          • xyz replied to this.

            TheAspen Does it have to be sharp? Maybe use something else that's less regular but serves the same purpose.

            14 days later

            Hi!

            Blog post 13 is out! 
            Introducing a few new abilities, also some thoughts about Alpha gameplay, social media, and future plans.

            See the blog post here

            Thanks!

            TheAspen

            a month later

            Hi once again!

            And the first blog post of this year has been published!

            I have plans to publish a playable demo and gather some feedback from you with it!
            More thoughts and information about it in the blog, and some other updates too!

            Feel free to check it here

            TheAspen

              11 days later

              TheAspen Nice to see the game taking shape!

              The hexagon definitely makes the movement/orientation better, but it also feels a bit distracting. The asteroids/comets are a bit static, having them move a bit more (and use the stars/suns in the background as they are) would give it some more depth.

              the suns/stars also feels a bit dim/dark. But making them brighter would probably make them distracting as well.

              Just some initial thoughts looking at the latest progress 🙂

                14 days later

                MikeCL
                Thanks for the comment!

                That hexagon really seems to divide people. You are not the first one who said it is a bit distracting. Maybe I could add more opacity to it and see how it plays then. The hexagon is also optional, so you can disable it from settings if you do not like it.

                I also think the asteroids are too static right now. Let's see how it works out if I add more speed to the parallax layer.

                4 days later

                Yo!

                More updates of Alpha! See the newest blog post here:
                https://www.theaspen.blog/posts/15/

                Nevertheless, the devlog almost has a birthday! One year ago I published the very first post. Some thoughts about that in the blog too!

                Thanks!

                TheAspen