From where is _on_axe_tree_collision() called?
Does it print "sde"?

    trizZzle Yea it prints sde. Thats the rest of my code (pls don't mind the bad movement script XD):

    Sorry, I'm somewhat lost right now. Especially about the signal connections. Can you maybe upload your project somewhere so I can test it?
    However, I'm going for a walk now ^^

      trizZzle I have it on github is your name the same as here? I should maybe also go for a walk for once xD

      Got it. Can't open some scenes, because baumchara.gd is missing. Now I'm figuring out how to remove those dependicies.

        Ok, I just create some empty script for baumchara.gd and now I can look at it.

        Hmm, I think you general node structure is pretty messed up.
        Are the trees supposed to be moved?

        EDIT: Or could you tell me what you are trying to achieve?

          Ok and you want a player that can move and chop trees and switch weapons/tools?

            trizZzle you can already do it by clicking f/r and I'm trying to make it so you can cut them down but the signal doesn't work somehow

            Give me an hour or so ^^ Then I can explain/show some things.