- Edited
Megalomaniak For your case A, I seem to recall OS class having an execute method. Not sure about listening for the output of the external process tho. Never needed to do something like this myself previously
That's the class I was looking for, not knowing the name, hooray! Thanks heaps! So I didn't phrase my own searches well enough.
So OS
is cool... for my use-case it'll be create_process
at game start and kill
at game end, but since there's no "standard I/O" with that sub-process on offer in this API, I'll still will have to use UDP. But at least I can run-and-stop that 2nd program (in a hypothetical not-on-my-machine future scenario)... will pick UDP over C++ during my hobbyist/leisure-time tinkerings for sure. =)