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trizZzle but I have a lot more fun using Godot.
I am also a Unity refugee and for me, that quote is the main reason I will probably stick to Godot for the foreseeable future. I've been developing exclusively in Unity since around 2010 but like a lot of people, I can not forgive their most recent transgressions. Godot reminds me of Unity in the early days, before it became the bloated, unwieldy steaming pile it is now. In the past couple of years, I've had the increasing feeling that I am in a battle with Unity, trying to force it to do game dev stuff against its will. It's like trying to make a game in Blender. Blender was created to make 3D models for games, not the game itself. I'm not sure what the intention for Unity is anymore but making games seems to be at the bottom of their list.
Godot is almost magical in this respect. It's like the developers have direct access to the inner workings of my brain. I just think about what I want to do, write some code, press play and it all works out. I actually began to dread game development, even though for me, it is just a hobby. Opening the Unity editor felt like I was clocking into a job I'd rather be rid of. Developing in Godot feels so much more effortless. I'm actually enjoying my hobby again and that's enough for me to stick with Godot for the foreseeable future.