I see that the image is not as clear as I thought it would be. Please open it in a new tab to see clearly the difference between the two.

cindyfollows101

  • Is there any scaling involved in your UI somewhere?
  • In your project settings did you change any of the "Window Width/Height Override" or Stretch settings?
  • Are you displaying these controls in a viewport?
  • Do you have scale factor other 100% in your Windows display settings?

    Also, when I resize the window, even if I shrink it, it becomes clear and looks great.

    Toxe
    No, I made sure not to scale this.
    No.
    Yes, it's in a viewport.
    No.
    Also, when I resize the window, even if I shrink it, it becomes clear and looks great.

    Toxe Yes, I did use windows height override, I'm sorry I forgot about that. I'll change that and report back.

    Toxe I've discovered that if I reduce the window height by 2 pixels in the override, the problem is fixed. Weird. but I'll take it. Any insight would be appreciated. And thank you so much.

    • Toxe replied to this.

      cindyfollows101 Could you also check what happens if you put one of your selection controls outside of a viewport? Basically inside your main window. Because viewports can behave a bit differently and not scale as one would expect.

        Toxe Could you expand a little on how I could do that? I realize that I don't know much about this.

        • Toxe replied to this.

          cindyfollows101 Can you post a screenshot on how your main scene tree is structured at the moment?

          Usually you would have some kind of Main scene that contains all your game elements like maybe a level or the player or enemies or some kind of HUD or UI.

          What I meant is: Can you add one of your controls that use your font to this main scene and check how it looks there?

            Toxe I did that, and you're right, it works perfectly fine on the main node. I'll restructure this scene to try and fix this.

            Toxe Whenever I'm using a Vbox or Hbox container to store the texture, it's getting distorted. Any tips on how to fix this?