Hello Godots!
I've just taken the big step and moved from Unity to Godot and I love it so far. Before Unity, I used to work in Swift. I should probably mention that I'm a hobby-programmer so I'm still - and might forever be in the learning stadium.
Back in the "Swift" days I was fairly happy with the "guard" statemention which basically worked - as it implies - as a guard. Ex.: "if this condition is not met, do no read any of the code below".
I've been snooping around for a Godot equivalent the last few hours without luck, so I thought I'd give it a quick try here.
Might any of you know of such a thing?
If I managed to totally overlook the obvious, I'm sorry for wasting time and forum-space!
Kind regards,
Theloneswiftman