Hey,
I have created a Triplanar shader with VisualShader so that i can have separate textures on the X,Y and Z Axis for a custom mesh. I have copied a shader i created in Unity (which works) however it seems not to act the same as in Godot. When I reorientate the camera the shader seems to shift depending on the orientation of the camera. I was wondering if anyone has any ideas on what i have done wrong ? Any help would be greatly appreciated.
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