- Edited
Hey i want to make an object bounce when it reaches the ceiling. I know about pre defined methods, i want to make it manually.
I stuck at the point, that my object wont come back when hit the ceiling. (I used global_position, because this node is nested inside player node)
extends Area2D
var speed = 100
func _process(delta):
if global_position.y < 0:
global_position.y += speed * delta
else:
global_position.y -= speed * delta