fire7side Sure, you can get some free models and get something, but selling it?
"It's clear no one is even reading or comprehending what I'm saying here." Β©οΈ πΏ
"some free models"??!!! π
One of the features of such a game can be the presence of built-in constructors for creating in-game content that will attract the attention of players who want to independently expand the game β Generators of characters, buildings, vegetation.
fire7side Normally, you have to make a game different enough so it attracts attention otherwise it looks like a knock off.
"different enough" will be in the ability of users to create their own environment. Almost entirely. Commercial developers will never go for this, for the reason that it will reduce their income. They would rather sell DLS (like EA).
I'm also going to work on social and economic relations, so that the game would be closer to a real simulation of society for social experiments (which is not yet at all), but this is in the long term.
For now I envision using MakeHuman for characters, Sweet Home 3D for buildings and Tree It for vegetation.
I was actually going to announce my project a bit later, when I'd have something to show. The recent storm here has sped that up considerably. But if you don't like my suggestion, you can suggest something else. I'll create a separate thread for my project when I'm ready.
samuraidan like a zombie life sim, or a robot life sim, or something.
Yup, users can replace humans with robots or zombies. I don't like zombies, but I'll think about robots. Thanks for the idea!
oh, it's popular in russia. that's a huge blind spot for me.
Soon it will be a few small spots.